Ad placeholder

Hunter's Dagger: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Add duration)
mNo edit summary
 
(17 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Dagger PlusOne Icon.png
| image = Dagger PlusOne Icon.png
| description =  
| controller icon = Dagger PlusOne Unfaded.png
| icon = Dagger PlusOne Unfaded Icon.png
| description = {{uncommon|Hunter's Dagger}} is an uncommon +1 [[Daggers|Dagger]] that can [[Ruptured (Condition)|Rupture]] the target on a hit.
| quote = Prey often thinks it has escaped the worst of the predator's bloodthirst and fury - but there are always further torments to be meted out.
| quote = Prey often thinks it has escaped the worst of the predator's bloodthirst and fury - but there are always further torments to be meted out.
| category = simple
| category = simple
Line 8: Line 9:
| melee or ranged = melee
| melee or ranged = melee
| type = Daggers
| type = Daggers
| damage = 1d4
| damage = 1d4 + 1
| damage type = Piercing
| damage type = Piercing
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
Line 17: Line 18:
| weight kg = 0.45
| weight kg = 0.45
| weight lb = 0.9
| weight lb = 0.9
| price = 260
| price = 65
| uid = MAG_TheHunters_Dagger
| rarity = uncommon
| rarity = uncommon
| special =
| uuid = e101101e-e4ba-48b6-9f82-267ca1cd84dc
* '''Rupturing''': On a hit, the target must succeed a [[Difficulty Class|DC]] 13 Constitution [[Saving Throw]] or become [[Ruptured]].
| passives = Rupturing
**{{Duration|3}}
| special =  
| weapon actions = Piercing Strike
| weapon actions = Flourish, Piercing Strike, Lacerate
| where to find =
| condition = Ruptured
* This weapon can be bought from these traders:
| condition duration = 3
** [[Roah Moonglow]] in the [[Shattered Sanctum]]
| notes = * The Rupturing effect will be applied even if the target passes the DC 13 check.
* The Rupturing effect will be applied when using Flourish, Piercing Strike, or Lacerate.
* The Rupturing effect will not be applied when the weapon is thrown.
| where to find = Bought or stolen from [[Roah Moonglow]], to the left beyond the sanctum entrance.
| where to find location = Shattered Sanctum
| where to find x = 272
| where to find y = -31
}}
}}
[[Category:Sources of Piercing damage]]

Latest revision as of 08:29, 21 August 2024

Hunter's Dagger image

Hunter's Dagger is an uncommon +1 Dagger that can Rupture the target on a hit.

Description Icon.png

Prey often thinks it has escaped the worst of the predator's bloodthirst and fury - but there are always further torments to be meted out.

Properties

Damage
Details
Daggers Daggers
Rarity: Uncommon
Enchantment: + 1
 One-Handed
Finesse Finesse
Light (weapon property) Light
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.45 kg / 0.9 lb
Price: 65 gp
UID MAG_TheHunters_Dagger
UUID e101101e-e4ba-48b6-9f82-267ca1cd84dc

Special

The holder of this item gains:

Rupturing
On a hit, the target becomes Ruptured Ruptured for 3 turns.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Flourish Flourish ()

Feint an attack to possibly throw your opponent Off Balance Off Balance.

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Condition: Ruptured

Ruptured Ruptured

Duration: 3 turns

  • Take 1d4Damage TypesPiercing when moving. Each time you move, reduce the condition duration by 1.

Where to find

Notes

  • The Rupturing effect will be applied even if the target passes the DC 13 check.
  • The Rupturing effect will be applied when using Flourish, Piercing Strike, or Lacerate.
  • The Rupturing effect will not be applied when the weapon is thrown.