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Healing Incense Aura (Condition): Difference between revisions
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| icon = Generic Healing Condition Icon.webp | | icon = Generic Healing Condition Icon.webp | ||
| effects = * Applies {{Cond|Healing Incense}} to affected entity and allies within {{Range|m=10|ft=30}}, regaining {{DamageText|1d4|Healing}} per turn. | | effects = * Applies {{Cond|Healing Incense}} to affected entity and allies within {{Range|m=10|ft=30}}, regaining {{DamageText|1d4|Healing}} per turn. | ||
| stack id = MAG_DEVOTEES_MACE_HEALING_AURA | |||
| tick type = start turn | |||
| condition = Healing Incense | |||
| notes = | |||
}} | }} |
Latest revision as of 22:55, 20 August 2024
- Applies to affected entity and allies within Range: 10 m / 30 ft, regaining 1d4hit points per turn.
Properties
MAG_DEVOTEES_MACE_HEALING_AURA
: start of turn
Condition: Healing Incense
- Affected entity regains 1d4hit points at the start of the spellcaster's turn, as long as they remain within 10 m / 33 ft of them.
Conditions with the same stack ID
Conditions with the stack ID MAG_DEVOTEES_MACE_HEALING_AURA
, only one of these can be applied at the same time:
Condition | Effects |
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