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Summon Quothe the Raven: Difference between revisions
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| extra description = When a hostile creature kills the raven familiar, they must succeed a Dexterity [[Saving Throw]] or become {{Cond|Ensnared}}. | | extra description = When a hostile creature kills the raven familiar, they must succeed a Dexterity [[Saving Throw]] or become {{Cond|Ensnared}}. | ||
| cost = action | | cost = action | ||
| | | recharge = Short Rest | ||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
| granted by items = Raven Gloves | | granted by items = Raven Gloves | ||
| cannot be learned = yes | | cannot be learned = yes | ||
| item only = yes | | item only = yes |
Latest revision as of 20:36, 20 August 2024
See also
Summon Quothe the Raven is a level 3 conjuration spell. Summons the raven Quothe.
Description
Summon a raven familiar that can Blind enemies with its beak.
When a hostile creature kills the raven familiar, they must succeed a Dexterity Saving Throw or become .
Properties
- Cost
- Action
- Details
- Range: 18 m / 60 ft
- Recharge: Short rest
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Notes
- The raven is unsummoned if the Raven Gloves are unequipped.
- This spell counts as a level 3
- You can not use this at the same time as an any variant of .
- The extra attack from with works with this spell.
- Has 1 HP and 12 AC like the level 1 version.
, which means:
- The raven's name is a cultural reference to both Edgar Allen Poe's poem "The Raven", and the raven named Quoth in the Discworld novels of Terry Pratchett, himself a reference to Poe's poem.