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Devotee's Mace: Difference between revisions
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Emanating a soothing aura, You and nearby allies regain 1d4
hit points at the start of your turn for 10 turns (
Recharge: Long rest.)
HiddenDragon (talk | contribs) mNo edit summary |
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| description = The {{legendary|Devotee's Mace}} is a legendary, +3 [[Maces|Mace]] that deals extra {{DamageColor|Radiant|Radiant}} damage on hit, and can create a healing aura that heals the wielder and nearby allies. | | description = The {{legendary|Devotee's Mace}} is a legendary, +3 [[Maces|Mace]] that deals extra {{DamageColor|Radiant|Radiant}} damage on hit, and can create a healing aura that heals the wielder and nearby allies. | ||
| quote = This weapon is favoured by celestial devas, the vanguards of the divine ranks of paradise. | | quote = This weapon is favoured by celestial devas, the vanguards of the divine ranks of paradise. | ||
| where to find = Rewarded from casting the | | where to find = Rewarded from casting the {{SAI|Divine Intervention: Arm Thy Servant|Arm Thy Servant}} variant of {{SAI|Divine Intervention}}. | ||
| type = Maces | | type = Maces | ||
| rarity = legendary | | rarity = legendary |
Revision as of 16:45, 20 August 2024
The Devotee's Mace is a legendary, +3 Mace that deals extra Radiant damage on hit, and can create a healing aura that heals the wielder and nearby allies.
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This weapon is favoured by celestial devas, the vanguards of the divine ranks of paradise.
Properties
- Damage
1d6 + 3 (4~9) + Strength modifier
Bludgeoning
- Extra damage
1d8 (1~8)
Radiant
- Details
Rarity: Legendary
Enchantment: + 3
One-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 1.8 kg / 3.6 lb
Price: 640 gp
UID
MAG_Cleric_Devotees_MaceUUID
f8578a13-a857-4043-91e4-8101c9e7c004
Special
The holder of this item gains:
Main Hand Only
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Weapon actions
If you have proficiency, equip in main hand to gain:
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Backbreaker (
)
Put extra force behind your strike to possibly knock your enemy .
Condition: Healing Incense Aura
Duration: 10 turns
- Applies to affected entity and allies within
Range: 10 m / 30 ft, regaining 1d4
hit points per turn.
Where to find
- Rewarded from casting the variant of .