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Ghoulish Touch: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Ghoulish Touch | | name = Ghoulish Touch | ||
| image = Generic Physical.webp | | image = Generic Physical.webp | ||
| controller icon = Generic Physical Icon.webp | |||
| icon = Generic Physical Unfaded Icon.webp | |||
| level = 1 | | level = 1 | ||
| school = Necromancy | | school = Necromancy | ||
Line 9: | Line 9: | ||
| summary = This spell is only found granted by {{RarityItem|Ring of Exalted Marrow}}. It allows the user to attack a target and possibly {{Cond|Paralysed|Paralyse}} them. | | summary = This spell is only found granted by {{RarityItem|Ring of Exalted Marrow}}. It allows the user to attack a target and possibly {{Cond|Paralysed|Paralyse}} them. | ||
| description = Lash out with deadly claws and possibly {{Cond|Paralysed|Paralyse}} the target. | | description = Lash out with deadly claws and possibly {{Cond|Paralysed|Paralyse}} the target. | ||
| warning = {{Prereq|Elves and undead cannot be Paralysed by this attack.}} | |||
{{Prereq|Elves and undead cannot be Paralysed by this attack.}} | |||
| cost = action | | cost = action | ||
| attack roll = yes | | attack roll = yes | ||
Line 33: | Line 32: | ||
| condition = Paralysed | | condition = Paralysed | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = | | condition save = CON | ||
| condition dc = 13 | |||
| area = | | area = | ||
| area category = | | area category = | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = To avoid the paralyse effect the target must make a DC 13 [[Constitution]] saving throw | ||
}} | }} |
Latest revision as of 16:39, 20 August 2024
Ghoulish Touch is a level 1 necromancy spell. This spell is only found granted by Ring of Exalted Marrow. It allows the user to attack a target and possibly them.
Description
Lash out with deadly claws and possibly the target.
Elves and undead cannot be Paralysed by this attack.
Properties
- Cost
- Action
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
- Recharge: Long rest
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Paralysed
Duration: 2 turns
DC 13 Constitution saving throw
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.
How to learn
Notes
To avoid the paralyse effect the target must make a DC 13 Constitution saving throw