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Ray of Sickness: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Ray of Sickness | | name = Ray of Sickness | ||
Line 7: | Line 5: | ||
| school = Necromancy | | school = Necromancy | ||
| ritual = | | ritual = | ||
| classes = Sorcerer, Wizard | | classes = Sorcerer, Wizard | ||
| class learns at level 1 = Sorcerer, Wizard | | class learns at level 1 = Sorcerer, Wizard, Draconic Bloodline:Green/Poison | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage, and potentially Poisons them. | | granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard | ||
| description = Possibly {{Cond|Poisoned| | | granted by items = Markoheshkir:Short Rest, Staff of Crones:Short Rest | ||
| | | other ways to learn = * Granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{Pass|Book of Ancient Secrets}} at level 7+. When gained in this way, the spell can be cast once per [[Long Rest]] and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | ||
| summary = This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals {{DamageType|Poison}} damage, and potentially Poisons them. | |||
| description = Possibly {{Cond|Poisoned|Poisons}} the target. | |||
| cost = action, spell1 | |||
| attack roll = yes | | attack roll = yes | ||
| damage = 2d8 | | damage = 2d8 | ||
| damage modifier = | | damage modifier = | ||
| damage type = Poison | | damage type = Poison | ||
| damage save = | | damage save = | ||
| damage save effect = negate | | damage save effect = negate | ||
| damage per = | | damage per = | ||
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| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| save = CON | |||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
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| condition = Poisoned | | condition = Poisoned | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = | | condition save = CON | ||
| condition dc = caster | |||
| area = | | area = | ||
| area category = | | area category = | ||
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| higher levels = | | higher levels = | ||
[[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Poison}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Poison}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| notes = | | notes = | ||
| video = Ray of Sickness Visuals.mp4 | | video = Ray of Sickness Visuals.mp4 | ||
}} | }} | ||
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* {{FRWiki|Ray of sickness|long}} | * {{FRWiki|Ray of sickness|long}} | ||
[[Category:Poison Damage]] | [[Category:Poison Damage]] | ||
[[Category:Sources of Poison damage]] |
Latest revision as of 22:37, 19 August 2024
Ray of Sickness is a level 1 necromancy spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage, and potentially Poisons them.
Description
Possibly the target.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage
- 2d8 (2~16) Poison
- Details
- Attack roll
- CON Save
- Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Poison damage for each Spell Slot Level above 1st.Condition: Poisoned
Duration: 2 turns
Spell save DC Constitution saving throw
- Suffers Disadvantage on Attack rolls and Ability Checks.
How to learn
Classes:
- Class Level 1: Sorcerer, Wizard, and Draconic Bloodline (Green/Poison)
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)
- Staff of Crones ( Recharge: Short rest)
Other ways to learn:
- Granted to Warlocks who choose the Eldritch Invocation at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.