Ad placeholder
Water Whip: Knock Prone: Difference between revisions
Jump to navigation
Jump to search
4d10 (4~40)
Bludgeoning
HiddenDragon (talk | contribs) m (Removed class template) |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 14: | Line 14: | ||
| condition = Prone | | condition = Prone | ||
| condition duration = Long rest | | condition duration = Long rest | ||
| condition save = DEX | |||
| condition dc = weapon action | | condition dc = weapon action | ||
| notes = | | notes = | ||
}} | }} |
Latest revision as of 08:07, 15 August 2024
Water Whip: Knock Prone is a class action that allows a Way of the Four Elements Monk to deal damage and knock a target prone.
Description
Use the water whip to knock the target .
Properties
- Cost:
-
Action + 3
Ki Points
- Damage:
-
3d10 (3~30)
Bludgeoning
- Details:
-
Range: 9 m / 30 ft
-
DEX Save (Weapon action DC)
At Higher Levels
At level 9, its damage dice increases by one.

Condition: Prone
Duration: Until Long rest
Weapon action DC Dexterity saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
This action is a variation of: