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Telekinesis: Difference between revisions
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(Created page with "{{SpellPage | name = Telekinesis | image = Spell_Transmutation_Telekinesis.png | level = 5 | school = Transmutation | ritual = | classes = | class learns at level 9 = Sorcerer, Wizard, Great Old One Warlock | class learns at level 2 = | races = | race learns at level 1 = | race learns at level 2 = | summary = | description = Throw a creature or object up to 18m/60ft with a thought. Once per turn, you can use Telekinesis again without expending a spell slot. Heavier item...") |
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{{SpellPage | {{SpellPage | ||
| name = Telekinesis | | name = Telekinesis | ||
| image = | | image = Telekinesis.webp | ||
| level = 5 | | level = 5 | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = | | classes = Sorcerer, Wizard, Cleric | ||
| class learns at level 9 = Sorcerer, Wizard, Great Old One | | class learns at level 9 = Sorcerer, Wizard, Knowledge Domain, The Great Old One | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = | | summary = This spell allows spellcasters to throw creatures and objects around with only their mind. | ||
| description = Throw a creature or object up to | | description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expending a [[Spells#Spell Slots|Spell Slot]]. | ||
| | | extra description = Heavier items deal more damage. | ||
| attack roll = | | cost = action, spell5 | ||
| damage = | | attack roll = | ||
| damage modifier = | | damage = | ||
| damage type | | damage modifier = | ||
| damage type = | |||
| extra damage = | |||
| extra damage = | | extra damage modifier = | ||
| extra damage modifier = | | extra damage type = | ||
| extra damage type | |||
| concentration = yes | | concentration = yes | ||
| save = STR | |||
| on save = | |||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = Telekinesis | ||
| condition duration = | | condition duration = 10 | ||
| condition save = Strength | | condition save = Strength | ||
| area = | | condition dc = caster | ||
| area category = | | area = | ||
| area shape = | | area category = | ||
| area range m = | | area shape = | ||
| area range ft = | | area range m = | ||
| area duration = | | area range ft = | ||
| area turn start damage = | | area duration = | ||
| area turn start damage type = | | area turn start damage = | ||
| area turn start damage save = | | area turn start damage type = | ||
| area turn start damage save effect = | | area turn start damage save = | ||
| area turn end damage = | | area turn start damage save effect = | ||
| area turn end damage type = | | area turn end damage = | ||
| area turn end damage save = | | area turn end damage type = | ||
| area turn end damage save effect = | | area turn end damage save = | ||
| area condition = | | area turn end damage save effect = | ||
| area condition 2 = | | area condition = | ||
| area condition 3 = | | area condition 2 = | ||
| area condition 4 = | | area condition 3 = | ||
| higher levels = | | area condition 4 = | ||
| notes = | | granted by items = Hr'a'cknir Bracers:Short Rest, Tressym Collar:Long Rest | ||
| higher levels = | |||
| notes = * Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis. | |||
| video = Telekenisis Visuals.mp4 | |||
}} | }} | ||
[[Category:Recastable spells]] | |||
== External Links == | |||
* {{FRWiki|Telekinesis|long}} |
Revision as of 08:05, 15 August 2024
Telekinesis is a level 5 transmutation spell. This spell allows spellcasters to throw creatures and objects around with only their mind.
Description
Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot.
Heavier items deal more damage.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Telekinesis
Duration: 10 turns
Spell save DC Strength saving throw
- Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot
How to learn
Classes:
- Class Level 9: Sorcerer, Wizard, Knowledge Domain, and The Great Old One
Granted by the following items:
Hr'a'cknir Bracers (
Recharge: Short rest)
Tressym Collar (
Recharge: Long rest)
Notes
- Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis.
Visuals
External Links
Telekinesis on the Forgotten Realms Wiki