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Multiattack (Flesh): Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{See also|Multiattack (disambiguation)}}
{{ActionPage
| name = Multiattack
| summary = '''Multiattack''' is a [[Flesh]] Action that allows him to hit an enemy very hard, twice.
| summary = '''Multiattack''' is a [[Flesh]] Action that allows him to hit an enemy very hard, twice.
| description = Aim multiple attacks at a target. If you have gone {{Cond|Berserk}}, the target is also knocked {{Cond|Prone}}
| description = Aim multiple attacks at a target. If you have gone {{Cond|Berserk}}, the target is also knocked {{Cond|Prone}}.
 
| warning = {{Prereq|The target must be {{Cond|Paralysed}}, or the flesh golem must be Berserk.}}
{{Prereq|The target must be {{Cond|Paralysed}}, or the flesh golem must be Berserk.}}
| image = Multiattack Earth Elemental.webp
| image = Multiattack_Earth_Elemental.webp
| controller icon = Multiattack Earth Elemental Icon.webp
| icon = Multiattack Earth Elemental Unfaded Icon.webp
| cost = action
| cost = action
| damage = amount:4d8, type:Bludgeoning, mod:Strength
| damage = 4d8
| damage2 = amount:4d8, type:Bludgeoning, mod:Strength
| damage type = Bludgeoning
| damage modifier = Strength
| extra damage = 4d8
| extra damage type = Bludgeoning
| extra damage modifier = Strength
| concentration =
| concentration =
| attack roll = yes
| attack roll = yes
Line 16: Line 23:
| condition duration = 1
| condition duration = 1
| condition save = STR
| condition save = STR
| condition dc = caster
| save =
| save =
| additional =  
| additional =  
| used by creatures = Flesh
| used by creatures = Flesh
| notes =  
| notes = * On [[Explorer]] difficulty, the damage die is {{DamageText|2d6|Bludgeoning}} instead.
}}
}}

Latest revision as of 07:43, 15 August 2024

Multiattack Earth Elemental.webp

Multiattack is a Flesh Action that allows him to hit an enemy very hard, twice.

Description

Aim multiple attacks at a target. If you have gone Berserk Berserk, the target is also knocked Prone Prone.

The target must be Paralysed Paralysed, or the flesh golem must be Berserk.

Properties

Cost:
Action
Damage:
+
Details:
Attack roll
 Melee: 1.5 m / 5  ft

Condition: Prone

Prone Prone

Duration: 1 turn

Spell save DC  Strength saving throw

How to learn

Used by creatures: Flesh

Notes

  • On Explorer difficulty, the damage die is 2d6Damage TypesBludgeoning instead.