| class learns at level 9 = Bard, Sorcerer, Warlock, Wizard
| class learns at level 9 = Bard, Sorcerer, Warlock, Wizard, War Domain:Domain Spell
| summary =
| summary = This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.
| description = Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits.
| description = {{Cond|Paralysed|Paralyse}} a creature. It can't [[Movement Speed|Move]], [[Action|Act]], or [[Reactions|React]]. Attacks from within {{Distance|m=3|ft=10}} are always [[Critical Hit]]s.
| action type = action
| warning = {{Prereq|No effect on undead.}}
| cost = action, spell5
| attack roll =
| attack roll =
| damage =
| damage =
Line 21:
Line 22:
| extra damage save =
| extra damage save =
| extra damage save effect =
| extra damage save effect =
| concentration =
| concentration = yes
| save = WIS
| range = ranged
| range = ranged
| range m = 18
| range ft = 60
| aoe =
| aoe =
| aoe m =
| aoe m =
| aoe ft =
| aoe ft =
| condition = Paralysed
| condition = Hold Monster
| condition duration = 10
| condition duration = 10
| condition save = Wisdom
| condition save = Wisdom
| condition dc = caster
| area =
| area =
| area category =
| area category =
Line 49:
Line 50:
| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th.
| notes =
| notes =
| video = Hold Monster Visuals.mp4
| video = Hold Monster Visuals.mp4
}}
}}
== External Links ==
* {{FRWiki|Hold monster|long}}
Revision as of 07:25, 15 August 2024
Hold Monster is a level 5 enchantment spell. This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.