| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell
| class learns at level 6 = Storm Sorcery
| class learns at level 6 = Storm Sorcery:Storm Spell
| class learns at level 7 = Eldritch Knight
| class learns at level 7 = Eldritch Knight
| class learns at level 8 = Arcane Trickster
| class learns at level 8 = Arcane Trickster
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| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|ft=17}} and be thrown [[Off Balance (Condition)|Off Balance]].
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|m=5}} and be thrown {{Cond|Off Balance}}.
| action type = action
| cost = action, spell2
| attack roll =
| attack roll =
| damage =
| damage =
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| condition = Off Balance
| condition = Off Balance
| condition duration = 1
| condition duration = 1
| condition save = Strength
| condition save = STR
| condition dc = caster
| save = Strength
| save dc = caster
| area =
| area =
| area category =
| area category =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| granted by items = Amulet of Windrider:Short Rest
| higher levels =
| higher levels =
| variants =
| variants =
| notes = * Granted by {{SmallIcon|Spellcrux Amulet Icon.png}} {{very rare|Amulet of Windrider}}. {{Recharge|Short Rest}}
| notes =
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes [[Off Balance (Condition)|Off Balance]]
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes {{Cond|Off Balance}}
Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
Description
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a StrengthSaving throw will be pushed back 5 m / 17 ft and be thrown Off Balance.