| class learns at level 1 = Druid, Sorcerer, Wizard, Tempest Domain
| classes = Druid, Sorcerer, Wizard
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell
| summary = It is used to clear dangerous gasses and throwing creatures back, potentially causing a dangerous fall.
| class learns at level 6 = Storm Sorcery:Storm Spell
| description = Summon a strong wind that clears all clouds and pushes creatures back 17ft forcing them {{Condition | Off Balance}} if they fail a [[Strength]] roll.
| class learns at level 7 = Eldritch Knight
| action type = action
| class learns at level 8 = Arcane Trickster
| range m = 6
| races =
| range ft = 40
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|m=5}} and be thrown {{Cond|Off Balance}}.
| cost = action, spell2
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| range = self
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| aoe = Line
| aoe m = 12
| aoe ft = 40
| condition = Off Balance
| condition = Off Balance
| condition duration = 1
| condition duration = 1
|notes=This spell is automatically given to the {{Class|Storm Sorcery}} [[Sorcerer]] at level 6}}
| condition save = STR
| condition dc = caster
| save = Strength
| save dc = caster
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| granted by items = Amulet of Windrider:Short Rest
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* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes {{Cond|Off Balance}}
Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
Description
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a StrengthSaving throw will be pushed back 5 m / 17 ft and be thrown Off Balance.