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Gust of Wind: Difference between revisions

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{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Rush of the Gale Spirits}}.}}
{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Rush of the Gale Spirits}}.}}
 
{{SpellPage
{{SpellPage
| name = Gust of Wind
| name = Gust of Wind
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| condition = Off Balance
| condition = Off Balance
| condition duration = 1
| condition duration = 1
| condition save = Strength
| condition save = STR
| condition dc = caster
| save = Strength
| save = Strength
| save dc = caster
| save dc = caster

Revision as of 07:24, 15 August 2024

For the equivalent Way of the Four Elements Monk spell, see Rush of the Gale Spirits Rush of the Gale Spirits.
Gust of Wind.webp

Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.

Description

Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown Off Balance Off Balance.

Properties

Cost
Action +  Level 2 Spell Slot
Details
STR Save (Spell save DC)
 Range: Self
AoE: 12 m / 40 ft (Line)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Off Balance

Off Balance Off Balance

Duration: 1 turn

Spell save DC  Strength saving throw

How to learn

Classes:

Granted by the following items:

Notes

Visuals

External Links