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Latest revision as of 07:07, 15 August 2024
See also: Enlarge (Duergar)
Enlarge is a level 2 transmutation spell. This spell allows spellcasters to increase a creature's body size. Affected creatures deal more damage with their weapons and gain Advantage on Strength Checks and Saving Throws.
Description
Make a creature larger.
Its weapons deal an extra 1d4 damage. It has Advantage on Strength Checks and Saving throws.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Range: 9 m / 30 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Enlarged
Duration: 10 turns
Spell save DC Constitution saving throw
- Size is increased.
- Weapon attacks deal 1d4 more damage. Has Advantage on Strength Checks and Saving throws.
How to learn
This spell is a variation of:
Notes
- The Constitution Saving Throw only applies when the spell is cast on a non-party member.
- When Duergar cast this spell as a racial ability, it can only be cast once per Long Rest.
- Enlarge increases the Size category of the target creature by 1. Note that enlarging yourself does not affect what creatures you can or use as an . For example, a creature of Small size can throw creatures of Medium size if they have the required strength. However, reducing the size of the creature you are about to throw may make you able to throw it, or throw it further.
- While not stated in the spell description, Enlarge also increases the weight of the target creature. The formula used is:
Original Weight * 2.35 = New Weight (plus additional weight, if needed, to place creature in the correct size category)
(See Creature Size for more information.) - Unarmed Strikes are affected by Enlarge.
- As of Patch 3, the Duergar version of Enlarge notably does not require Concentration.
- The incantations for Enlarge are Gigans ("Giant") and Extende ("Extend").