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Disarming Attack (Ranged): Difference between revisions

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'''Disarming Attack (Ranged)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Ranged Weapons and possibly make them drop their [[Equipment#Weapons|weapons]].
{{Weapon action page
 
| summary = '''Disarming Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly make them drop their [[Weapons]].
== Description ==
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
Spend a superiority die to deal <code>Weapon Damage + 1d8</code> damage and potentially force the target to drop the weapons they are holding.
| image = Disarming Attack Ranged.webp
 
| controller icon = Disarming Attack Ranged Icon.webp
== Properties ==
| icon = Disarming Attack Ranged Unfaded Icon.webp
[[File:Disarming Attack Ranged Tooltip.png|thumb|right|upright=1.5|In-game tooltip]]
| cost = action
<code>[[File:Action Icon.png|frameless|link=]] Action + [[File:Superiority Dice d8.png|frameless|middle|link=]] Superiority Die</code>
| hit cost = supdie
 
| concentration =
''Target must have a weapon in their main hand''
| damage = weapon
 
| extra damage = superiority die
* Damage: <code>Weapon Damage + [[File:D8 t.png|frameless|upright=0.13]] 1d8</code>
| attack roll = yes
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Weapon Range</code>
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
* [[File:Saving Throw Icon.png|frameless|upright=0.1]] Saving Throw: <code>[[Strength]]</code>
| recharge =
| duration =
| range =  
| aoe =
| aoe m =
| aoe ft =
| save = STR
| notes =  
| condition = Weapon Dropped!
| condition dc = weapon action
| condition save = STR
| class learns at level 3 = Battle Master
}}

Latest revision as of 07:03, 15 August 2024

Disarming Attack Ranged.webp

Disarming Attack (Ranged) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly make them drop their Weapons.

Description

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save

Condition: Weapon Dropped!

Weapon Dropped! Weapon Dropped!

Weapon action DC  Strength saving throw

  • An enemy has made you drop your weapon to the ground.

How to learn

Classes: