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Divine Strike: Thunder: Difference between revisions
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{{Weapon action page | |||
| summary = '''Divine Strike: Thunder''' is a [[Tempest Domain]] Cleric weapon action and reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged). | |||
| description = Once per turn deal {{DamageText|1d8|Thunder}} in addition to your weapon's damage when you make a melee attack. | |||
| image = Divine Strike Melee.webp | |||
| controller icon = Divine Strike Melee Icon.webp | |||
| icon = Divine Strike Melee Unfaded Icon.webp | |||
| cost = action | |||
| damage = weapon | |||
| extra damage = 1d8 | |||
| extra damage type = Thunder | |||
| attack roll = yes | |||
| recharge = Per turn | |||
| duration = | |||
| range = weapon | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| variants = Divine Strike: Thunder (Melee), Divine Strike: Thunder (Ranged) | |||
| class learns at level 8 = Tempest Domain | |||
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. | |||
* '''Divine Strike: Thunder (Melee)''' and '''Divine Strike: Thunder (Ranged)''' use the corresponding weapon. | |||
* Critical Hits will also double the damage die. | |||
| bugs = * Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode. | |||
}} | |||
{{ClericNavbox}} |
Latest revision as of 19:27, 14 August 2024
Divine Strike: Thunder is a Tempest Domain Cleric weapon action and reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged).
Description
Once per turn deal 1d8Thunder in addition to your weapon's damage when you make a melee attack.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Thunder
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
Variants
How to learn
Classes:
- Class level 8: Tempest Domain
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
- Divine Strike: Thunder (Melee) and Divine Strike: Thunder (Ranged) use the corresponding weapon.
- Critical Hits will also double the damage die.
Bugs
- Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.