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[[File:Disable the Steel Watch Quest.jpg|thumb|The Steel Watch is a dangerous tool of Gortash]] | {{PageSeo | ||
| description = Disable the Steel Watch is a sub-quest of the quest Get Gortash's Netherstone in Act Three of Baldur's Gate 3. It can be started by speaking to Enver Gortash in the audience chamber above Wyrm's Rock Fortress or by encountering Orin the Red in the Lower City Sewers. | |||
| image = Disable the Steel Watch Quest.jpg | |||
}} | |||
[[File:Disable the Steel Watch Quest.jpg|thumb|{{noexcerpt|The Steel Watch is a dangerous tool of Gortash}}]] | |||
'''Disable the Steel Watch''' is a sub-quest of the [[quest]] {{Quest|Get Gortash's Netherstone}} in [[Act Three]] of Baldur's Gate 3. It can be started by speaking to {{CharLink|Enver Gortash}} in the audience chamber above [[Wyrm's Rock Fortress]] or by encountering {{CharLink|Orin|Orin the Red}} in the [[Lower City Sewers]]. | |||
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==Objectives== | ==Objectives== | ||
{{Quest objective|Figure out how to disable the Steel Watch.| | |||
* Gortash is protected by the Steel Watchers. We need to figure out how to disable the Steel Watch. | * Gortash is protected by the Steel Watchers. We need to figure out how to disable the Steel Watch. | ||
* Orin told us not to underestimate Gortash's Steel Watch. She mentioned they come from the Lower City. We should find where they are made. | * Orin told us not to underestimate Gortash's Steel Watch. She mentioned they come from the Lower City. We should find where they are made. | ||
* Wulbren, leader of the Ironhand Gnomes, wants to disrupt Gortash's tyrannical rule by taking down his Steel Watch. He's made a runepowder bomb that can blow up the Steel Watch Foundry. | * Wulbren, leader of the Ironhand Gnomes, wants to disrupt Gortash's tyrannical rule by taking down his Steel Watch. He's made a runepowder bomb that can blow up the Steel Watch Foundry. | ||
* Barcus pleaded with us not to use the runepowder bomb, saying it will kill the Gondians in the Steel Watch Foundry. He wants us to find a peaceful solution. | * Barcus pleaded with us not to use the runepowder bomb, saying it will kill the Gondians in the Steel Watch Foundry. He wants us to find a peaceful solution. | ||
}} | |||
{{Quest objective|Find the Steel Watch Foundry.| | |||
* We have Wulbren's runepowder bomb, which can destroy the Steel Watch Foundry. The Foundry is in the Lower City, down by the docks. | * We have Wulbren's runepowder bomb, which can destroy the Steel Watch Foundry. The Foundry is in the Lower City, down by the docks. | ||
* We learned that the Steel Watchers are being assembled in the Steel Watch Foundry down by the Lower City docks. | * We learned that the Steel Watchers are being assembled in the Steel Watch Foundry down by the Lower City docks. | ||
}} | |||
{{Quest objective|Find a way to destroy the Steel Watch Foundry.| | |||
* We've reached the Steel Watch Foundry. Now we need to find a way to disable the Steel Watch. | * We've reached the Steel Watch Foundry. Now we need to find a way to disable the Steel Watch. | ||
* We've reached the Steel Watch Foundry. Now to find the perfect place to use the runepowder bomb. | * We've reached the Steel Watch Foundry. Now to find the perfect place to use the runepowder bomb. | ||
* We found where the Steel Watchers are being assembled - the Steel Watch Foundry. If we destroy the Foundry, we'll severely weaken Gortash's hold on the city. | * We found where the Steel Watchers are being assembled - the Steel Watch Foundry. If we destroy the Foundry, we'll severely weaken Gortash's hold on the city. | ||
* We met Zanner Toobin, one of the Gondians being forced to build the Steel Watch. He said if they don't comply, the Banites will kill both them and their families - who are being held hostage at a secret location. He'll help us destroy the Foundry if we find and rescue their families. | * We met Zanner Toobin, one of the Gondians being forced to build the Steel Watch. He said if they don't comply, the Banites will kill both them and their families - who are being held hostage at a secret location. He'll help us destroy the Foundry if we find and rescue their families. | ||
}} | |||
{{Quest objective|Destroy the Steel Watch Foundry.| | |||
* Zanner Toobin, one of the Gondians, agreed to help us destroy the Steel Watch Foundry. We have to guide him to the lower levels of the facility. | * Zanner Toobin, one of the Gondians, agreed to help us destroy the Steel Watch Foundry. We have to guide him to the lower levels of the facility. | ||
* We learned the sequence to force the Foundry to self-destruct. We need to get to the Neurocitor, which lies in the lower levels of the facility. | * We learned the sequence to force the Foundry to self-destruct. We need to get to the Neurocitor, which lies in the lower levels of the facility. | ||
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* We reached the heart of the Steel Watch Foundry - the Neurocitor. If we use Wulbren's runepowder bomb on it, it should be enough to destroy the Foundry. | * We reached the heart of the Steel Watch Foundry - the Neurocitor. If we use Wulbren's runepowder bomb on it, it should be enough to destroy the Foundry. | ||
* We no longer have Wulbren's runepowder bomb. We need to find another way to destroy the Foundry. | * We no longer have Wulbren's runepowder bomb. We need to find another way to destroy the Foundry. | ||
}} | |||
{{Quest objective|Quest Complete| | |||
* The Steel Watch Foundry was destroyed. Every Steel Watcher in the city has now been disabled. | * The Steel Watch Foundry was destroyed. Every Steel Watcher in the city has now been disabled. | ||
* We dealt with Gortash without disabling the Steel Watch. | * We dealt with Gortash without disabling the Steel Watch. | ||
}} | |||
== Walkthrough == | == Walkthrough == | ||
As part of Get Gortash's Netherstone, the party must figure out how to defeat Gortash, who is surrounded by [[Steel Watcher]]s. One way to weaken him is by destroying them. The party can learn more about the Steel Watch by speaking to | As part of Get Gortash's Netherstone, the party must figure out how to defeat Gortash, who is surrounded by [[Steel Watcher]]s. One way to weaken him is by destroying them. The party can learn more about the Steel Watch by speaking to {{CharLink|Wulbren Bongle|Wulbren}} and embarking on {{Quest|Avenge the Ironhands}}, or simply by exploring the [[Lower City]]. | ||
[[File:Foundry Roof Hatch.jpg|thumb|The Steel Watch Roof has an entrance.]] | [[File:Foundry Roof Hatch.jpg|thumb|The Steel Watch Roof has an entrance.]] | ||
The Foundry is in the southwestern corner of the Lower City, near the Grey Harbour waypoint. There are multiple ways into the Foundry - including lockpicking (DC 20) the iron gates (X:-234, Y:-181), entering a vent in | The Foundry is in the southwestern corner of the Lower City, near the Grey Harbour waypoint. There are multiple ways into the Foundry - including lockpicking (DC 20) the iron gates (X:-234, Y:-181), entering a vent in {{SAI|Wild Shape}} form (X:-246, Y:-126) or gaseous form, or flying onto the roof and jumping down from an open hatch (X:-295, Y:-135). | ||
There are two Steel Watchers guarding the front entrance - one which patrols the front and western side of the building, and another which stays on the western side near the loading dock. The Steel Watcher patrolling the front can easily be avoided by lockpicking the front gate and door while the Watcher is on the western side. | There are two Steel Watchers guarding the front entrance - one which patrols the front and western side of the building, and another which stays on the western side near the loading dock. The Steel Watcher patrolling the front can easily be avoided by lockpicking the front gate and door while the Watcher is on the western side. | ||
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* Touch these people, and I'll kill you. | * Touch these people, and I'll kill you. | ||
If the Deception option was chosen, | If the Deception option was chosen, {{CharLink|Tamia Holzt}} will give the party the {{SmRarityItem|Motivator}} and not become hostile. | ||
If either the Intimidation | If either the Intimidation or Persuasion options are chosen and passed, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the Motivator she carries begins to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage. | ||
In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - | In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - {{CharLink|Zanner Toobin}}, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information. | ||
=== In the Foundry === | === In the Foundry === | ||
After encountering Zanner, there are several avenues to approach disabling the Steel Watch. It's possible to | After encountering Zanner, there are several avenues to approach disabling the Steel Watch. It's possible to {{Quest|Save the Gondians}} by rescuing the Gondians and their families or the party can complete {{Quest|Avenge the Ironhands}} and either complete Save the Gondians along the way, or leave the Gondians to die. | ||
The Quests Save the Gondians and Avenge the Ironhands do not need to be undertaken to finish Disable the Steel Watch. If the party fails to disable the Motivator and the Gondians die, the party can delve deeper into the Foundry and plant the runepowder bomb. If the runepowder bomb was not taken, Zanner's body can be spoken to with | The Quests Save the Gondians and Avenge the Ironhands do not need to be undertaken to finish Disable the Steel Watch. If the party fails to disable the Motivator and the Gondians die, the party can delve deeper into the Foundry and plant the runepowder bomb. If the runepowder bomb was not taken, Zanner's body can be spoken to with {{SAI|Speak with Dead}} and he provides the code to destroy the Foundry. Otherwise, the party can choose to forsake the Gondians and plant the bomb, killing them in the process. | ||
Alternatively, if Zanner's corpse can not be spoken to (for example, because it was destroyed by an elemental spell), a journal can be looted from him where it is stated that the code is the true name of Gond. The true name of Gond is revealed in | Alternatively, if Zanner's corpse can not be spoken to (for example, because it was destroyed by an elemental spell), a journal can be looted from him where it is stated that the code is the true name of Gond. The true name of Gond is revealed in {{SmRarityItem|The Many Faces of Gond}} which can be found in the bookcases in the small surgery area in the large foundry area before the room with the Steel Watch Titan. | ||
Going deeper within the Foundry, the party needs to sneak or fight their way to the Control Centre Antechamber on the western side of the facility. This leads to a hallway filled with Steel Watcher brains, and the control room beyond. | Going deeper within the Foundry, it is discovered that {{CharLink|Hahns Rives}} is in charge of the entire operation. The party needs to sneak or fight their way to the Control Centre Antechamber on the western side of the facility. The door leading to the Antechamber requires a {{Ability Check|Sleight of Hand}} DC 30 unless the [[Control Level Key]] has been looted or stolen from Hahns Rives. This leads to a hallway filled with Steel Watcher brains, and the control room beyond. | ||
=== The Titan === | === The Titan === |