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Animate Dead: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = | | name = Animate Dead | ||
| image = Animate Dead Icon. | | image = Animate Dead.webp | ||
| controller icon = Animate Dead Icon.webp | |||
| icon = Animate Dead Unfaded Icon.webp | |||
| level = 3 | | level = 3 | ||
| school = Necromancy | | school = Necromancy | ||
| ritual = | | ritual = | ||
| classes = Cleric, Wizard | | classes = Cleric, Wizard | ||
| class learns at level 5 = Cleric, Wizard | | class learns at level 5 = Cleric, Wizard, Circle of the Spores:Circle Spell, Bard:via [[Magical Secrets]], Warlock:via [[Pact of the Tome]] once per long rest | ||
| class learns at level 9 = Oathbreaker | | class learns at level 9 = Oathbreaker:Oath Spell | ||
| summary = This spell allows spellcasters to animate a corpse to create an undead servant. | | summary = This spell allows spellcasters to animate a corpse to create an undead servant. | ||
| description = Animate a corpse to create an undead servant while not in combat. | | description = Animate a corpse to create an undead servant while not in combat. | ||
| warning = {{Prereq|The target must be a Medium or Small corpse.}} | |||
The target must be a | | cost = action, spell3 | ||
| | | attack roll = | ||
| attack roll = | | damage = | ||
| damage = | | damage modifier = | ||
| damage modifier = | | damage type = | ||
| damage type = | | damage save = | ||
| damage save = | | damage save effect = | ||
| damage save effect = | | damage per = | ||
| damage per = | | extra damage = | ||
| extra damage = | |||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = | | range = | ||
| range m = 3 | | range m = 3 | ||
| range ft = 10 | | range ft = 10 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = | ||
| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = * When the spell is cast at 4th Level, raise up to 3 [[Animate Dead: Skeleton Squad|Skeletons]] or [[Animate Dead: Zombie Batallion|Zombies]] instead of 1. | ||
* When the spell is cast at 5th Level, raise a [[Animate Dead: Ghoul|Ghoul]] or [[Animate Dead: Flying Ghoul|Flying Ghoul]]. | |||
* When the spell is cast at 6th Level, raise up to 3 [[Animate Dead: Ghoul Pack|Ghouls]] or [[Animate Dead: Flying Ghoul Flock|Flying Ghouls]] instead of 1. | |||
| variants = Animate Dead: Skeleton, Animate Dead: Zombie, Animate Dead: Skeleton Squad, Animate Dead: Zombie Batallion, Animate Dead: Ghoul, Animate Dead: Flying Ghoul, Animate Dead: Ghoul Pack, Animate Dead: Flying Ghoul Flock | |||
| notes = | |||
* Each individual caster can only have one active instance of this spell at once, no matter which version was used. Casting it again while an undead is already active will dismiss the previous one. | |||
* Wizards with the Necromancy School subclass can raise an additional undead for each level and version of the spell. | |||
* None of these summoned Undead have melee weapons, so they are not affected by Aura of Hate from Oathbreaker Paladin. | |||
| video = Animate Dead Visuals.mp4 | | video = Animate Dead Visuals.mp4 | ||
}} | }} |
Latest revision as of 02:12, 7 August 2024
Animate Dead is a level 3 necromancy spell. This spell allows spellcasters to animate a corpse to create an undead servant.
Description
Animate a corpse to create an undead servant while not in combat.
The target must be a Medium or Small corpse.
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: 3 m / 10 ft
At higher levels
- When the spell is cast at 4th Level, raise up to 3 Skeletons or Zombies instead of 1.
- When the spell is cast at 5th Level, raise a Ghoul or Flying Ghoul.
- When the spell is cast at 6th Level, raise up to 3 Ghouls or Flying Ghouls instead of 1.
Variants
How to learn
Classes:
- Class Level 5: Cleric, Wizard, Circle of the Spores (Circle Spell), Bard (via Magical Secrets), and Warlock (via Pact of the Tome once per long rest)
- Class Level 9: Oathbreaker (Oath Spell)
Notes
- Each individual caster can only have one active instance of this spell at once, no matter which version was used. Casting it again while an undead is already active will dismiss the previous one.
- Wizards with the Necromancy School subclass can raise an additional undead for each level and version of the spell.
- None of these summoned Undead have melee weapons, so they are not affected by Aura of Hate from Oathbreaker Paladin.