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'''Animate Dead''' is a [[Spells#3rd Level Spells|Level 3]] Necromancy Spell. This spell allows spellcasters to animate a corpse to create an undead servant.
{{SpellPage
 
| name = Animate Dead
[[Category:Spells]][[Category:Level 3 Spells]][[Category:Necromancy Spells]]
| image = Animate Dead.webp
 
| controller icon = Animate Dead Icon.webp
[[File:Animate Dead Icon.png|thumb|240x240px|{{AbilityInfobox
| icon = Animate Dead Unfaded Icon.webp
| title = <div style="font-size:105%; font-family:Georgia;">''"Animate a corpse to create an undead servant while not in combat. The target must be a medium or small corpse."''</div>
| level = 3
----
| school = Necromancy
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
| ritual =  
----
| classes = Cleric, Wizard
| Range = 3m / 10ft
| class learns at level 5 = Cleric, Wizard, Circle of the Spores:Circle Spell, Bard:via [[Magical Secrets]], Warlock:via [[Pact of the Tome]] once per long rest
| School = Necromancy
| class learns at level 9 = Oathbreaker:Oath Spell
| Concentration = None
| summary = This spell allows spellcasters to animate a corpse to create an undead servant.
| Class = [[Cleric]], [[Wizard]]
| description = Animate a corpse to create an undead servant while not in combat.
|Duration=Until Long Rest}}]]
| warning = {{Prereq|The target must be a Medium or Small corpse.}}
 
| cost = action, spell3
==Description==
| attack roll =  
Animate a corpse to create an undead servant while not in combat.
| damage =  
 
| damage modifier =  
The target must be a medium or small corpse.  
| damage type =
==Properties==
| damage save =  
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 3 Spell Slot}}
| damage save effect =  
 
| damage per =
''Available to level 5 [[Cleric]] and [[Wizard]].''
| extra damage =  
*Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 3m / 10ft}}
| extra damage modifier =  
*Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Until Long Rest}}
| extra damage type =  
*Select variant:
| extra damage save =  
**[[File:Animate Dead Skeleton Icon.png|frameless|25x25px]] [[Animate Dead#Skeleton|Animate Dead: Skeleton]]
| extra damage save effect =  
**[[File:Animate Dead Zombie Icon.png|frameless|25x25px]] [[Animate Dead#Zombie|Animate Dead: Zombie]]
| extra damage per =  
 
| concentration =
==List Of Summoned Undead==
| range =
===[[File:Animate Dead Skeleton Icon.png|frameless|35x35px]] Skeleton===
| range m = 3
----
| range ft = 10
[[File:AnimateDead Skeleton.png|left|frameless|160x160px]]
| aoe =
Summon a Skeleton that focuses on ranged weaponry. The Skeleton is armed with a [[Shortbow]] and has a [[Proficiency Bonus]] of +2.
| aoe m =
 
| aoe ft =
{{DamageInfo|count=1|die=6|plus=2|type=Piercing}}
| condition =
 
| condition duration =
The Summoned Skeleton has an [[Armour Class]] of 10, and <code><span style="color:mediumturquoise">17 Hit Points</span></code>.
| condition save =
{| class="wikitable" style="text-align: center; min-width: 300px;"
| area =
|+Summon Skeleton Stats
| area category =
|-
| area shape =
!Strength!!Dexterity!!Constitution
| area range m =
|-
| area range ft =
|10||14||8
| area duration =
|-
| area turn start damage =
!Intelligence!!Wisdom!!Charisma
| area turn start damage type =  
|-
| area turn start damage save =
|6||8||5
| area turn start damage save effect =  
|}
| area turn end damage =
{| class="wikitable"
| area turn end damage type =
|+Resistances
| area turn end damage save =
! colspan="2" |Type
| area turn end damage save effect =  
|-
| area condition =
|{{C|[[File:Bludgeoning_Damage_Icon.png|frameless|upright=0.1]]}}Bludgeoning
| area condition 2 =
|Vulnerable
| area condition 3 =  
|-
| area condition 4 =
|{{C|[[File:Poison Damage Icon.png|frameless|upright=0.1]]}}Poison
| higher levels = * When the spell is cast at 4th Level, raise up to 3 [[Animate Dead: Skeleton Squad|Skeletons]] or [[Animate Dead: Zombie Batallion|Zombies]] instead of 1.
|Immune
* When the spell is cast at 5th Level, raise a [[Animate Dead: Ghoul|Ghoul]] or [[Animate Dead: Flying Ghoul|Flying Ghoul]].
|}
* When the spell is cast at 6th Level, raise up to 3 [[Animate Dead: Ghoul Pack|Ghouls]] or [[Animate Dead: Flying Ghoul Flock|Flying Ghouls]] instead of 1.
{{clear}}
| variants = Animate Dead: Skeleton, Animate Dead: Zombie, Animate Dead: Skeleton Squad, Animate Dead: Zombie Batallion, Animate Dead: Ghoul, Animate Dead: Flying Ghoul, Animate Dead: Ghoul Pack, Animate Dead: Flying Ghoul Flock
===[[File:Animate Dead Zombie Icon.png|frameless|35x35px]] Zombie===
| notes =
----
* Each individual caster can only have one active instance of this spell at once, no matter which version was used. Casting it again while an undead is already active will dismiss the previous one.
[[File:AnimateDead Zombie.png|left|frameless|160x160px]]
* Wizards with the Necromancy School subclass can raise an additional undead for each level and version of the spell.
Summon a Zombie that specialises in melee combat. The Zombie has an unarmed attack that can inflict targets with the Crawling Gnaw Condition. The Zombie has a [[Proficiency Bonus]] of +2.
* None of these summoned Undead have melee weapons, so they are not affected by Aura of Hate from Oathbreaker Paladin.
 
| video = Animate Dead Visuals.mp4
{{DamageInfo|count=2|die=6|plus=3|type=Bludgeoning}}
}}
 
The Summoned Zombie has an [[Armour Class]] of 8, and  <code><span style="color:mediumturquoise">22 Hit Points</span></code>.
{| class="wikitable" style="text-align: center; min-width: 300px;"
|+Summon Zombie Stats
|-
!Strength!!Dexterity!!Constitution
|-
|16||6||16
|-
!Intelligence!!Wisdom!!Charisma
|-
|3||6||5
|}
{| class="wikitable" role="presentation"
|[[File:Crawling Gnaw Placeholder.jpg|frameless|25x25px]]<b> Crawling Gnaw</b>
|-
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 1 Turn}}
*Target is inflicted with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily rise as a Newborn Zombie.
*Newborn Zombies are statistically the same as the Summoned Zombie, except that they only have<code><span style="color:mediumturquoise">10 Hit Points</span></code>.
*Newborn Zombies born of Crawling Gnaw cannot last. They take by<code><span style="color:#66cc66">1 Necrotic</span></code>damage per turn.
*Newborn Zombies will follow the original Summoned Zombie.
|}
{| class="wikitable"
|+Resistances
! colspan="2" |Type
|-
|{{C|[[File:Poison Damage Icon.png|frameless|upright=0.1]]}}Poison
|Immune
|}
{{clear}}
== Visuals ==
[[File:Animate Dead Visuals.mp4]]


== External Links ==
== External Links ==
* {{FRWiki|Animate dead|long}}
* {{FRWiki|Animate dead|long}}

Latest revision as of 02:12, 7 August 2024

Animate Dead.webp

Animate Dead is a level 3 necromancy spell. This spell allows spellcasters to animate a corpse to create an undead servant.

Description

Animate a corpse to create an undead servant while not in combat.

The target must be a Medium or Small corpse.

Properties

Cost
Action + Level 3 Spell Slot
Details
 Range: 3 m / 10 ft

At higher levels

Variants

How to learn

Classes:

Notes

  • Each individual caster can only have one active instance of this spell at once, no matter which version was used. Casting it again while an undead is already active will dismiss the previous one.
  • Wizards with the Necromancy School subclass can raise an additional undead for each level and version of the spell.
  • None of these summoned Undead have melee weapons, so they are not affected by Aura of Hate from Oathbreaker Paladin.

Visuals

External Links[edit | edit source]