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Heal: Difference between revisions
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| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to substantially heal a target by recovering Hit Points and removing Diseases. | | summary = This spell allows spellcasters to substantially heal a target by recovering Hit Points and removing Diseases. | ||
| description = Heals a target's wounds and remove Blindness and any | | description = Heals a target's wounds and remove {{Cond|Blinded|Blindness}} and any diseases. | ||
| warning = {{Prereq|No effect on undead and constructs.}} | | warning = {{Prereq|No effect on undead and constructs.}} | ||
| cost = action, spell6 | | cost = action, spell6 |
Latest revision as of 19:39, 6 August 2024
Heal is a level 6 evocation spell. This spell allows spellcasters to substantially heal a target by recovering Hit Points and removing Diseases.
Description
Heals a target's wounds and remove and any diseases.
No effect on undead and constructs.
Properties
- Cost
- Action + Level 6 Spell Slot
- Healing
- 70 hit points
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Notes
- Range of spell changed from 1.5 m / 5 ft to 18 m / 60 ft, similar to DnD 5e, as of Patch 5
- Casting this spell on The Dark Urge will restore one of their memories. The restored memory differs depending on whether Orin the Red has been defeated.
External Links[edit | edit source]
Heal on the Forgotten Realms Wiki