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{{Hatnote|For the Hunter Ranger passive feature see [[Multiattack | {{Hatnote|For the Hunter Ranger passive feature see [[Multiattack Defence]]}} | ||
{{ | {{Disambig}} | ||
'''Multiattack''' is a type of [[:Category:Actions|action]] that allows a creature to attack more than once when using their Attack [[action]]. Some creatures have a type of Multiattack [[:Category:Passive features|passive feature]] that stipulates conditions that need to be fulfilled in order to be able to make a multiattack. | |||
{{NoExcerpt|For example, [[Hook Horror]]s may only Multiattack {{cond|Prone}} targets.}} | {{NoExcerpt|For example, [[Hook Horror]]s may only Multiattack {{cond|Prone}} targets.}} | ||
* See [[#List of Multiattack passive features]] below for a list of passive features. | * See [[#List of Multiattack passive features]] below for a list of passive features. | ||
* See [[#List of Multiattack actions]] below for multiattack variants available to different creatures. | * See [[#List of Multiattack actions]] below for multiattack variants available to different creatures. | ||
== List of Multiattack passive features == | == List of Multiattack passive features == | ||
* | * {{Pass|Multiattack (Cloaker) (passive feature)}} | ||
* | * {{Pass|Multiattack (Giant Eagle) (passive feature)}} | ||
* | * {{Pass|Multiattack: Bloodlust}} | ||
* | * {{Pass|Multiattack: Enraged}} | ||
* | * {{Pass|Multiattack: Enwebbed}} | ||
* | * {{Pass|Multiattack: Frightened}} | ||
* | * {{Pass|Multiattack: Last Resort}} | ||
* | * {{Pass|Multiattack: Lured}} | ||
* | * {{Pass|Multiattack: Morphic Ambush}} | ||
* | * {{Pass|Multiattack: Prone (Hook Horror)}} | ||
* | * {{Pass|Multiattack: Prone (Glut)}} | ||
* | * {{Pass|Multiattack: Prone Restrained or Maimed}} | ||
* | * {{Pass|Multiattack: Spores}} | ||
* | * {{Pass|Multiattack: Static Discharge}} | ||
* | * {{Pass|Multiattack: Wounded (Malus Thorm)}} | ||
* | * {{Pass|Multiattack: Wounded (Werewolf)}} | ||
* | * {{Pass|Multiattack: Wounded Target}} | ||
== List of Multiattack actions == | == List of Multiattack actions == | ||
{{div col}} | {{div col}} | ||
* | * {{SAI|Multiattack (Ansur)|w=30}} | ||
* | * {{SAI|Multiattack (Red Dragon)|w=30}} | ||
* | * {{SAI|Multiattack (Bernard)|w=30}} - Multiattack: Static Discharge | ||
* | * {{SAI|Multiattack (Cave Bear Wild Shape)|w=30}} | ||
* | * {{SAI|Multiattack (Cloaker)|w=30}} - Multiattack: Frightened | ||
* | * {{SAI|Multiattack (Doppelganger)|w=30}} - Multiattack: Morphic Ambush | ||
* | * {{SAI|Multiattack (Drider)|w=30}} - Multiattack: Wounded Target | ||
* | * {{SAI|Multiattack (Ettercap)|w=30}} - Multiattack: Enwebbed | ||
* | * {{SAI|Multiattack (Flesh)|w=30}} - While raging | ||
* | * {{SAI|Multiattack (Flind)|w=30}} | ||
* | * {{SAI|Multiattack (Giant Eagle)|w=30}} - Multiattack: Prone | ||
* | * {{SAI|Multiattack (Gnoll)|w=30}} - Multiattack: Prone | ||
* | * {{SAI|Multiattack (Harpy)|w=30}} - Multiattack: Lured | ||
* | * {{SAI|Multiattack (Hook Horror)|w=30}} - Multiattack: Prone | ||
* | * {{SAI|Multiattack (Lava Elemental)|w=30}} | ||
* | * {{SAI|Multiattack (Mud Elemental)|w=30}} | ||
* | * {{SAI|Multiattack (Malus Thorm)|w=30}} | ||
* | * {{SAI|Multiattack (Mummy)|w=30}} - Multiattack: Frightened | ||
* | * {{SAI|Multiattack (Owlbear)|w=30}} | ||
* | * {{SAI|Multiattack (Ranged)|w=30}} | ||
* | * {{SAI|Multiattack (Raphael)|w=30}} - Multiattack: Last Resort | ||
* | * {{SAI|Multiattack (Redcap)|w=30}} - Multiattack: Bloodlust | ||
* | * {{SAI|Multiattack (Sahuagin)|w=30}} - Multiattack: Frightened | ||
* | * {{SAI|Multiattack (Shadow-Cursed Shambling Mound)|w=30}} | ||
* | * {{SAI|Multiattack (Slayer)|w=30}} | ||
* | * {{SAI|Multiattack (Steel Watcher Titan)|w=30}} - Used by Steel Watcher Titan - Multiattack: Prone, Restrained, or Maimed | ||
* {{SAI|Multiattack (Vampire Spawn)|w=30}} - While target Blood Sapped or damaged | |||
* | * {{SAI|Multiattack (Vampire)|w=30}} - While Blood Sapped or damaged | ||
* | * {{SAI|Multiattack (Vengeful Soul)|w=30}} | ||
* | * {{SAI|Multiattack (Werewolf)|w=30}} - While target damaged | ||
* | * {{SAI|Multiattack (Air Elemental)|w=30}} - On {{cond|Shocked}} targets | ||
* {{SAI|Multiattack (Earth Elemental)|w=30}} - On {{cond|Prone}} targets | |||
* {{SAI|Multiattack (Fire Elemental)|w=30}} - On {{cond|Burning}} targets | |||
* {{SAI|Multiattack (Water Elemental)|w=30}} - On {{cond|Chilled}} targets | |||
{{div col end}} | {{div col end}} | ||
Latest revision as of 17:25, 6 August 2024
For the Hunter Ranger passive feature see Multiattack Defence
This is a disambiguation page, which links to ambiguously named articles. If you were brought here by a link in an article, consider editing it to direct towards the intended page instead. |
Multiattack is a type of action that allows a creature to attack more than once when using their Attack action. Some creatures have a type of Multiattack passive feature that stipulates conditions that need to be fulfilled in order to be able to make a multiattack.
- See #List of Multiattack passive features below for a list of passive features.
- See #List of Multiattack actions below for multiattack variants available to different creatures.
List of Multiattack passive features[edit | edit source]
List of Multiattack actions[edit | edit source]
- - Multiattack: Static Discharge
- - Multiattack: Frightened
- - Multiattack: Morphic Ambush
- - Multiattack: Wounded Target
- - Multiattack: Enwebbed
- - While raging
- - Multiattack: Prone
- - Multiattack: Prone
- - Multiattack: Lured
- - Multiattack: Prone
- - Multiattack: Frightened
- - Multiattack: Last Resort
- - Multiattack: Bloodlust
- - Multiattack: Frightened
- - Used by Steel Watcher Titan - Multiattack: Prone, Restrained, or Maimed
- - While target Blood Sapped or damaged
- - While Blood Sapped or damaged
- - While target damaged
- targets - On
- targets - On
- targets - On
- targets - On