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→Walkthrough: Added more dialogue options
(Dialogue option template) |
HiddenDragon (talk | contribs) (→Walkthrough: Added more dialogue options) |
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* {{Dialogue option|This is a pretty big house - are you sure you don't have a single spare room?}} | * {{Dialogue option|This is a pretty big house - are you sure you don't have a single spare room?}} | ||
* {{Dialogue option|This 'home' already steals so much land from nature - surely you can share it.|tags=Druid}} | |||
* {{Dialogue option|The gods study our deeds during crises - ''now'' is a bad time to be uncharitable.|tags=Cleric}} | |||
* {{Dialogue option|You left, they took it - it's not yours. Unless you kill them in single combat, of course.|tags=Barbarian}} | |||
* {{Dialogue option|''Relax.'' You don't need allall this space, these people do. Everyone wins.|tags=Monk}} | |||
* {{Dialogue option|None of this would have happened if you had a butler manning the house.|tags=Dark Urge}} | |||
* {{Dialogue option|Everyone ''calm''. Explain your disagreement, and we shall find an accord.|tags=Paladin}} | |||
* {{Dialogue option|It's always heartening to see a true philanthropist out in the wild.}} | * {{Dialogue option|It's always heartening to see a true philanthropist out in the wild.}} | ||
* {{Dialogue option|Squatters, is it? Maybe I'd be willing to lend a helping hand.}} | * {{Dialogue option|Squatters, is it? Maybe I'd be willing to lend a helping hand.}} | ||
* {{Dialogue option|Delve into this frustrated man's mind.|tags=Detect Thoughts}} | * {{Dialogue option|Delve into this frustrated man's mind.|tags=Detect Thoughts|roll=Wisdom}} | ||
* {{Dialogue option|I hear these sorts of houses always have basements - what do you use yours for?}} (if mind read) | |||
* {{Dialogue option|I've been in your basement - I know what you've been up to.}} (if basement already visited) | |||
He wants them to clear out and allow him back into his mansion. Arfur can be intimidated to stand down. ([INTIMIDATE] "I want the family to stay. You have room for them, surely?"). Upon intervening in the argument, a group of [[The Guild|Guild]] thugs express annoyance that their job was poached, but can successfully be intimidated to stand down, or simply fought off. Likewise, the refugees can also be intimidated into backing down, or bribed with 100 gold to leave the mansion. | He wants them to clear out and allow him back into his mansion. Arfur can be intimidated to stand down. ([INTIMIDATE] "I want the family to stay. You have room for them, surely?"). Upon intervening in the argument, a group of [[The Guild|Guild]] thugs express annoyance that their job was poached, but can successfully be intimidated to stand down, or simply fought off. Likewise, the refugees can also be intimidated into backing down, or bribed with 100 gold to leave the mansion. | ||
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Choosing the first option has Nestor explain the donations are for the displaced refugees. From here, he can be persuaded to allow the party into the barn: | Choosing the first option has Nestor explain the donations are for the displaced refugees. From here, he can be persuaded to allow the party into the barn: | ||
* {{Dialogue option|I need to get into the barn right now. Something dangerous might be among the donations.|roll=Persuasion|dc=10}} | * {{Dialogue option|I need to get into the barn - right now. Something dangerous might be among the donations.|roll=Persuasion|dc=10}} | ||
* {{Dialogue option|Donate some gold. (500)}} | * {{Dialogue option|''Donate some gold.'' (500)}} | ||
* {{Dialogue option|I want to donate some supplies.}} | * {{Dialogue option|I want to donate some supplies.}} | ||
* {{Dialogue option|I'd like to take the donation into the barn myself.|roll=Persuasion|dc=20}} | * {{Dialogue option|I'd like to take the donation into the barn myself.|roll=Persuasion|dc=20}} | ||
* {{Dialogue option|Maybe people would donate more if you weren't so rude.}} | * {{Dialogue option|Maybe people would donate more if you weren't so rude.}} | ||
* {{Dialogue option|Did you know that somebody's donated a load of toys filled with explosives?}} (if booby-trapped toys were found in Arfur's basement) | |||
[[File:Requisitioned Barn Explosives.jpg|thumb|The explosives in the Requisitioned Barn.]] | [[File:Requisitioned Barn Explosives.jpg|thumb|The explosives in the Requisitioned Barn.]] | ||
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If the party speaks with Arfur after visiting the Requisitioned Barn, telling him they found his teddy bears, he can be successfully intimidated into giving more information on his bosses. | If the party speaks with Arfur after visiting the Requisitioned Barn, telling him they found his teddy bears, he can be successfully intimidated into giving more information on his bosses. | ||
* I'm here to see you are brought to justice. | * {{Dialogue option|I'm here to see you are brought to justice.}} | ||
* Keep your gold - I want answers. | * {{Dialogue option|Keep your gold - I want answers.}} | ||
* If I were after gold, I would have gutted you and taken it. | * {{Dialogue option|If I were after gold, I would have gutted you and taken it.}} | ||
* You're right. Give me the gold and we can call it quits. | * {{Dialogue option|You're right. Give me the gold and we can call it quits.}} | ||
Choosing the first or second option leads to Arfur hinting that he works for someone: | Choosing the first or second option leads to Arfur hinting that he works for someone: | ||
* 'They'? Who's this they? | * {{Dialogue option|'They'? Who's this they?}} | ||
* Sounds like you're in over your head. All right, get going. | * {{Dialogue option|Sounds like you're in over your head. All right, get going.}} | ||
* Fine - just give me the gold and I'll let you go. | * {{Dialogue option|Fine - just give me the gold and I'll let you go.}} | ||
Choosing the first option allows the party to get more information on Arfur's employers: | Choosing the first option allows the party to get more information on Arfur's employers: | ||
* I've been to [[Felogyr's Fireworks|Felogyr's]]. So you're in cahoots with Gortash. (conditional) | * {{Dialogue option|I've been to [[Felogyr's Fireworks|Felogyr's]]. So you're in cahoots with Gortash.}} (conditional) | ||
* | * {{Dialogue option|Tell me who 'they' are or you'll be dead before they even get to you.|roll=Intimidation|dc=15}} | ||
* | * {{Dialogue option|You still haven't told me who 'they' are.}} | ||
* | * {{Dialogue option|So you'd rather kill children than risk your own skin?}} | ||
* | * {{Dialogue option|I'm strongly considering killing you myself.}} | ||
====Outcomes==== | ====Outcomes==== |