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[[Arfur Gregorio]] can first be encountered in front of Arfur's Mansion {{Coords|11|-95}}, where he is confronting a family of refugees. | [[Arfur Gregorio]] can first be encountered in front of Arfur's Mansion {{Coords|11|-95}}, where he is confronting a family of refugees. | ||
* This is a pretty big house - are you sure you don't have a single spare room? | * {{Dialogue option|This is a pretty big house - are you sure you don't have a single spare room?}} | ||
* It's always heartening to see a true philanthropist out in the wild. | * {{Dialogue option|It's always heartening to see a true philanthropist out in the wild.}} | ||
* Squatters, is it? Maybe I'd be willing to lend a helping hand. | * {{Dialogue option|Squatters, is it? Maybe I'd be willing to lend a helping hand.}} | ||
* | * {{Dialogue option|Delve into this frustrated man's mind.|tags=Detect Thoughts}} | ||
He wants them to clear out and allow him back into his mansion. Arfur can be intimidated to stand down. ([INTIMIDATE] "I want the family to stay. You have room for them, surely?"). Upon intervening in the argument, a group of [[The Guild|Guild]] thugs express annoyance that their job was poached, but can successfully be intimidated to stand down, or simply fought off. Likewise, the refugees can also be intimidated into backing down, or bribed with 100 gold to leave the mansion. | He wants them to clear out and allow him back into his mansion. Arfur can be intimidated to stand down. ([INTIMIDATE] "I want the family to stay. You have room for them, surely?"). Upon intervening in the argument, a group of [[The Guild|Guild]] thugs express annoyance that their job was poached, but can successfully be intimidated to stand down, or simply fought off. Likewise, the refugees can also be intimidated into backing down, or bribed with 100 gold to leave the mansion. | ||
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After finding the blackmail letter, the party can speak to [[Manip Nestor]] at the [[Requisitioned Barn]] {{Coords|66|-112}} and persuade him to look into the barn for dangerous items. The conversation starts with Nestor asking what the party would like to donate: | After finding the blackmail letter, the party can speak to [[Manip Nestor]] at the [[Requisitioned Barn]] {{Coords|66|-112}} and persuade him to look into the barn for dangerous items. The conversation starts with Nestor asking what the party would like to donate: | ||
* Donations for what? | * {{Dialogue option|Donations for what?}} | ||
* It looks like you have plenty already. | * {{Dialogue option|It looks like you have plenty already.}} | ||
* I'll take a donation, please. | * {{Dialogue option|I'll take a donation, please.}} | ||
* I'll make a donation - what do you need? | * {{Dialogue option|I'll make a donation - what do you need?}} | ||
* I'm actually here to trade. | * {{Dialogue option|I'm actually here to trade.}} | ||
Choosing the first option has Nestor explain the donations are for the displaced refugees. From here, he can be persuaded to allow the party into the barn: | Choosing the first option has Nestor explain the donations are for the displaced refugees. From here, he can be persuaded to allow the party into the barn: | ||
* | * {{Dialogue option|I need to get into the barn right now. Something dangerous might be among the donations.|roll=Persuasion|dc=10}} | ||
* Donate some gold. (500) | * {{Dialogue option|Donate some gold. (500)}} | ||
* I want to donate some supplies. | * {{Dialogue option|I want to donate some supplies.}} | ||
* | * {{Dialogue option|I'd like to take the donation into the barn myself.|roll=Persuasion|dc=20}} | ||
* Maybe people would donate more if you weren't so rude. | * {{Dialogue option|Maybe people would donate more if you weren't so rude.}} | ||
[[File:Requisitioned Barn Explosives.jpg|thumb|The explosives in the Requisitioned Barn.]] | [[File:Requisitioned Barn Explosives.jpg|thumb|The explosives in the Requisitioned Barn.]] |