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{{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Wildheart is a subclass of Barbarian.
| description = Wildheart is a subclass of Barbarian.
| image = Wildheart Subclass 300px.png
| image = Class Barbarian Wildheart Badge Icon.png
}}
}}
[[Category:Subclasses]]
'''Wildheart''' is one of the [[Barbarian#Level 3|Subclasses]] of [[Barbarian]]. These Barbarians are attuned with nature and the beasts that live in it. Their rages resemble the animals that inspired them.
{{Quote|Your attunement with nature and its beasts inspires your rage, empowering you with supernatural might.}}
{{Quote class|{{PAGENAME}}}}
 
__NOTOC__
[[File:Wildheart Subclass 300px.png|frameless|150px|left]] '''Wildheart''' is one of the [[Barbarian#Level 3|Subclasses]] of [[Barbarian]]. These Barbarians are attuned with nature and the beasts that live in it. Their rages resemble the animals that inspired them.
== Subclass features ==
{{clear}}
{{SubclassNote|Barbarian}}


== Subclass Features ==
{{Level header|3}}


=== Level 3 ===
; {{SAI|Speak with Animals|w=40}}
: You can use the 1st Level Spell '''Speak with Animals''' without expending spell slots.
: {{Recharge|Long Rest}}


* [[File:Speak With Animals.png|frameless|upright=0.1]] '''[[Speak with Animals]]:''' Once per [[Long Rest]], You can use the 1st Level Spell '''Speak with Animals''' without expending spell slots.
{{HorizontalRuleImage}}


* '''Bestial Heart''' ''(Choose 1)'': Choose a Bestial Heart from the table below. From here on out, every time you gain a level in [[Barbarian]], you may replace your current Bestial Heart with a different one as an optional choice.
; Bestial Heart
: Choose a Bestial Heart from the table below. From here on out, every time you gain a level in [[Barbarian]], you may replace your current Bestial Heart with a different one as an optional choice.


{| class=wikitable
{| class="wikitable"
! style="width:120px;" | Bestial Hearts
! style="width:120px;" scope="col" |Bestial Hearts
! style="width:500px;" | Description
! style="width:500px;" scope="col" |Description
! style="width:250px; text-align: top;" | Grants
! style="width:250px; text-align: top;" scope="col"  |Grants
|-
|-
| '''Bear Heart''' || While [[Rage|Raging]], you can use '''Unrelenting Ferocity''', and have Resistance to [[Damage Types|all damage]] except psychic damage. ||  
! scope="row" |[[Bear Heart]]
* [[File:Rage Bear Heart Icon 64px.png|frameless|upright=0.1]] [[Rage: Bear Heart]]
|While [[Rage|Raging]], you can use '''Unrelenting Ferocity''', and have [[Resistance]] to [[Damage Types|all damage]] except psychic damage.
* [[File:Action Barbarian UnrelentingFerocity.png|frameless|upright=0.1]] [[Unrelenting Ferocity]]
|{{SAI|Rage: Bear Heart|w=40}}<br>
{{SAI|Unrelenting Ferocity|w=40}}
|-
|-
| '''Eagle Heart''' || While [[Rage|Raging]], you can use '''Diving Strike'''. Foes also have [[Disadvantage]] on [[Opportunity Attacks]] against you, and you can use [[Dash]] as a bonus action. ||  
! scope="row" |[[Eagle Heart]]
* [[File:Rage Eagle Heart 64px.png|frameless|upright=0.1]] [[Rage: Eagle Heart]]
|While [[Rage|Raging]], you can use '''Diving Strike'''. Foes also have {{Disadvantage}} on [[Opportunity Attacks]] against you, and you can use {{SAI|Dash}} as a bonus action.
* [[File:Action Barbarian DivingStrike.png|frameless|upright=0.1]] [[Diving Strike]]
|{{SAI|Rage: Eagle Heart|w=40}}<br>
{{SAI|Diving Strike|w=40}}
|-
|-
| '''Elk Heart''' || While [[Rage|Raging]], you can use '''Primal Stampede''', and your [[Movement Speed]] increases by <code>4.5m / 15ft</code>. ||  
! scope="row" |[[Elk Heart]]
* [[File:Rage Elk Heart 64px.png|frameless|upright=0.1]] [[Rage: Elk Heart]]
|While [[Rage|Raging]], you can use '''Primal Stampede''', and your [[Movement Speed]] increases by <code>4.5m / 15ft</code>.  
* [[File:Action Barbarian PrimalStampede.png|frameless|upright=0.1]] [[Primal Stampede]]
|{{SAI|Rage: Elk Heart|w=40}}<br>
{{SAI|Primal Stampede|w=40}}
|-
|-
| '''Tiger Heart''' || While [[Rage|Raging]], you can use '''Tiger's Bloodlust''', and your jump distance increases by <code>4.5m / 15ft</code>. ||  
! scope="row" |[[Tiger Heart]]
* [[File:Rage Tiger Heart 64px.png|frameless|upright=0.1]] [[Rage: Tiger Heart]]
|While [[Rage|Raging]], you can use '''Tiger's Bloodlust''', and your jump distance increases by <code>4.5m / 15ft</code>.
* [[File:Action Barbarian TigersBloodlust.png|frameless|upright=0.1]] [[Tiger's Bloodlust]]
|{{SAI|Rage: Tiger Heart|w=40}}<br>
{{SAI|Tiger's Bloodlust|w=40}}
|-
|-
| '''Wolf Heart''' || While [[Rage|Raging]], you can use '''Inciting Howl''', and your allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 7ft</code> of you. ||  
! scope="row" |[[Wolf Heart]]
* [[File:Rage Wolf Heart 64px.png|frameless|upright=0.1]] [[Rage: Wolf Heart]]
|While [[Rage|Raging]], you can use '''Inciting Howl''', and your allies have {{Advantage}} on melee {{Attack Roll}}s against enemies within <code>2m / 7ft</code> of you.
* [[File:Inciting Howl Icon 64px.png|frameless|upright=0.1]] [[Inciting Howl]]
|{{SAI|Rage: Wolf Heart|w=40}}<br>
{{SAI|Inciting Howl|w=40}}
|-
|-
|}
|}


* '''Appearance''' ''(Choose 1; Optional)''
; Appearance
: Choose 1 ''(Optional)''


<gallery widths="170px" heights="170px">
<gallery widths="170px" heights="170px">
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</gallery>
</gallery>


===Level 6===
{{Level header|6}}


* '''Animal Aspect''' ''(Choose 1)'' Choose an Aspect of the Beast from the table below.
; Animal Aspect
: Choose an Aspect of the Beast from the table below:


{| class=wikitable
{| class="wikitable"
! style="width:120px;" | Aspects of the Beast
! style="width:160px;" scope="col" |Aspects of the Beast
! style="width:750px;" | Description
! style="width:750px;" scope="col" |Description
|-
|-
| '''Bear''' || Your carrying capacity is doubled, and you have [[Advantage]] on strength checks.
! scope="row"|{{Pass|Aspect of the Beast: Bear|Bear|w=40}}
|Your carrying capacity is doubled, and you have {{Advantage}} on {{Ability Check|Strength}}s.
|-
|-
| '''Chimpanzee''' || You gain [[Damage_Types#Resistance|Resistance]] to fall damage, and throwing [[Camp Supplies]] [[Blinded (Condition)|Blinds]] targets.
! scope="row"|{{Pass|Aspect of the Beast: Chimpanzee|Chimpanzee|w=40}}
|You gain [[Damage_Types#Resistance|Resistance]] to fall damage, and throwing [[Camp Supplies]] {{Cond|Blinded|Blinds}} targets.
|-
|-
| '''Crocodile''' || Your movement speed increases by 3 m / 10 ft while standing in water-based surfaces. On slippery surfaces, you also have [[Advantage]] on [[Saving Throws]] against being [[prone|knocked prone]].
! scope="row"|{{Pass|Aspect of the Beast: Crocodile|Crocodile|w=40}}
|Your movement speed increases by <code>3 m / 10 ft</code> while standing in water-based surfaces. On slippery surfaces, you also have {{Advantage}} on {{Saving Throw}}s against being [[prone|knocked prone]].
|-
|-
| '''Eagle''' || You [[Darkvision (Passive Feature)|see in the dark]] up to 12m / 40 ft, and gain advantage on [[Perception]] checks.
! scope="row"|{{Pass|Aspect of the Beast: Eagle|Eagle|w=40}}
|You [[Darkvision (Passive Feature)|see in the dark]] up to <code>12m / 40 ft</code>, and gain {{Advantage}} on {{Ability Check|Perception}}s.
|-
|-
| '''Elk''' || Grant yourself and nearby allies (18 m / 60 ft) +1.5 m / +5 ft permanent movement speed.
! scope="row"|{{Pass|Aspect of the Beast: Elk|Elk|w=40}}
|Grant yourself and nearby allies (18 m / 60 ft) <code>+1.5 m / +5 ft</code> permanent [[movement speed]].
|-
|-
| '''Honey Badger''' || If you're [[Conditions#Poisoned|Poisoned]], [[Conditions#Frightened|Frightened]] or [[Conditions#Charmed|Charmed]] at the start of your turn, you have a 50% chance to begin [[rage|Raging]] without expanding a Rage Charge.
! scope="row"|{{Pass|Aspect of the Beast: Honey Badger|Honey Badger|w=40}}
|If you're {{Cond|Poisoned}}, {{Cond|Frightened}} or {{Cond|Charmed}} at the start of your turn, you have a 50% chance to begin [[rage|Raging]] without expending a Rage Charge.
|-
|-
| '''Stallion''' || [[Dash|Dashing]] grants you [[Hit Points#Temporary Hit Points|temporary hit points]] equal to twice your level.
! scope="row"|{{Pass|Aspect of the Beast: Stallion|Stallion|w=40}}
|{{SAI|Dash|Dashing}} grants you {{temp hp}} equal to twice your barbarian level.
|-
|-
| '''Tiger''' || You add an additional [[Strength]] modifier against [[Conditions#Bleeding|Bleeding]] or [[Conditions#Poisoned|Poisoned]] targets, and gain [[proficiency]] in [[Survival]].
! scope="row"|{{Pass|Aspect of the Beast: Tiger|Tiger|w=40}}
|You add an additional [[Strength]] modifier to {{Attack Roll}}s against {{Cond|Bleeding}} or {{Cond|Poisoned}} targets, and gain [[proficiency]] in [[Survival]].
|-
|-
| '''Wolf''' || You and nearby allies (18 m / 60 ft) add your [[Dexterity]] modifier as a bonus to your [[Stealth]] checks.
! scope="row"|{{Pass|Aspect of the Beast: Wolf|Wolf|w=40}}
|You and nearby allies (18 m / 60 ft) add your [[Dexterity]] modifier as a bonus to your {{Ability Check|Stealth}}s.
|-
|-
| '''Wolverine''' || When you attack a [[Conditions#Bleeding|Bleeding]] or [[Conditions#Poisoned|Poisoned]] target, you inflict [[Conditions#Maimed|Maim]] on them.
! scope="row"|{{Pass|Aspect of the Beast: Wolverine|Wolverine|w=40}}
|When you attack a {{Cond|Bleeding}} or {{Cond|Poisoned}} target, you inflict {{Cond|Maimed|Maim}} on them.
|-
|-
|-
|-
|}
|}


=== Level 8 ===
{{Level header|8}}
 
; {{Pass|Land's Stride: Difficult Terrain|w=40}}
: You have become an expert at moving through the wilderness. [[Difficult Terrain]] no longer slows you down.
 
; {{Pass|Land's Stride: Advantage|w=40}}*
: You have {{Advantage}} on {{Saving Throw}}s against plants that are magically created to impede your movement.
 
; {{Pass|Land's Stride: Plants|w=40}}*
: Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
 
<nowiki>*</nowiki>Denotes a feature that is not listed anywhere, but is nonetheless granted.
 
{{Level header|10}}


* [[File:PassiveFeature LandsStride DifficultTerrain.png|frameless|upright=0.1|link=Land's Stride]] '''[[Land's Stride]]:''' You have become an expert at moving through the wilderness. [[Difficult Terrain]] no longer slows you down.
You may select an additional [[#Level 6|Aspect of the Beast]] to benefit from, in addition to your current Animal Aspect.


=== Level 10 ===
==External links==  
*{{FRWiki|Path of the Totem Warrior|long}}


* '''Additional Animal Aspect''' ''(Choose 1)'': You may select an additional [[#Level 6|Aspect of the Beast]] to benefit from, in addition to your current Animal Aspect.
{{BarbarianNavbox}}
{{BarbarianNavbox}}
[[Category:Subclasses]]

Latest revision as of 02:13, 31 July 2024

Wildheart is one of the Subclasses of Barbarian. These Barbarians are attuned with nature and the beasts that live in it. Their rages resemble the animals that inspired them.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Barbarian, in addition to its unique features outlined below.

Level 3

Speak with Animals Speak with Animals
You can use the 1st Level Spell Speak with Animals without expending spell slots.
Recharge: Long rest
Bg3 content hr.png
Bestial Heart
Choose a Bestial Heart from the table below. From here on out, every time you gain a level in Barbarian, you may replace your current Bestial Heart with a different one as an optional choice.
Bestial Hearts Description Grants
Bear Heart While Raging, you can use Unrelenting Ferocity, and have Resistance to all damage except psychic damage. Rage: Bear Heart Rage: Bear Heart

Unrelenting Ferocity Unrelenting Ferocity

Eagle Heart While Raging, you can use Diving Strike. Foes also have Disadvantage Icon.png Disadvantage on Opportunity Attacks against you, and you can use Dash Dash as a bonus action. Rage: Eagle Heart Rage: Eagle Heart

Diving Strike Diving Strike

Elk Heart While Raging, you can use Primal Stampede, and your Movement Speed increases by 4.5m / 15ft. Rage: Elk Heart Rage: Elk Heart

Primal Stampede Primal Stampede

Tiger Heart While Raging, you can use Tiger's Bloodlust, and your jump distance increases by 4.5m / 15ft. Rage: Tiger Heart Rage: Tiger Heart

Tiger's Bloodlust Tiger's Bloodlust

Wolf Heart While Raging, you can use Inciting Howl, and your allies have Advantage Icon.png Advantage on melee Attack rolls against enemies within 2m / 7ft of you. Rage: Wolf Heart Rage: Wolf Heart

Inciting Howl Inciting Howl

Appearance
Choose 1 (Optional)

Level 6

Animal Aspect
Choose an Aspect of the Beast from the table below:
Aspects of the Beast Description
Bear Bear Your carrying capacity is doubled, and you have Advantage Icon.png Advantage on Strength checks.
Chimpanzee Chimpanzee You gain Resistance to fall damage, and throwing Camp Supplies Blinds Blinds targets.
Crocodile Crocodile Your movement speed increases by 3 m / 10 ft while standing in water-based surfaces. On slippery surfaces, you also have Advantage Icon.png Advantage on Saving throws against being knocked prone.
Eagle Eagle You see in the dark up to 12m / 40 ft, and gain Advantage Icon.png Advantage on Perception checks.
Elk Elk Grant yourself and nearby allies (18 m / 60 ft) +1.5 m / +5 ft permanent movement speed.
Honey Badger Honey Badger If you're Poisoned Poisoned, Frightened Frightened or Charmed Charmed at the start of your turn, you have a 50% chance to begin Raging without expending a Rage Charge.
Stallion Stallion Dashing Dashing grants you HP Icon.png temporary hit points equal to twice your barbarian level.
Tiger Tiger You add an additional Strength modifier to Attack rolls against Bleeding Bleeding or Poisoned Poisoned targets, and gain proficiency in Survival.
Wolf Wolf You and nearby allies (18 m / 60 ft) add your Dexterity modifier as a bonus to your Stealth checks.
Wolverine Wolverine When you attack a Bleeding Bleeding or Poisoned Poisoned target, you inflict Maim Maim on them.

Level 8

Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
Land's Stride: Advantage Land's Stride: Advantage*
You have Advantage Icon.png Advantage on Saving throws against plants that are magically created to impede your movement.
Land's Stride: Plants Land's Stride: Plants*
Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.

*Denotes a feature that is not listed anywhere, but is nonetheless granted.

Level 10

You may select an additional Aspect of the Beast to benefit from, in addition to your current Animal Aspect.

External links[edit | edit source]