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{{SpellPage | |||
| name = Sleep | |||
| image = Sleep.webp | |||
| level = 1 | |||
| school = Enchantment | |||
| | | classes = Bard, Sorcerer, Wizard | ||
| class learns at level 1 = Bard, Sorcerer, Wizard, Knowledge Domain:Domain Spell, The Archfey, Draconic Bloodline:Brass/Fire Ancestry | |||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | |||
| races = | |||
| | | granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard | ||
| | | summary = It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber. | ||
| | | description = Put creatures into a magical slumber. Select targets up to a combined 24 [[Hit Points]]. | ||
| | | warning = {{Prereq|The condition ends upon taking damage.}} | ||
| cost = action, spell1 | |||
| | | attack roll = | ||
| | | range = ranged | ||
| condition = Sleeping | |||
| condition effects = * A sleeping creature cannot move or act. | |||
= | |||
Put creatures up to a combined 24 [[Hit Points | |||
{{ | |||
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* A sleeping creature cannot move or act. | |||
* Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]]. | * Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]]. | ||
* [[Attack Rolls]] against it have [[Advantage]], and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature. | * [[Attack Rolls]] against it have [[Advantage]], and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature. | ||
* Removed by taking damage or when [[Help|Helped]]. | * Removed by taking damage or when [[Help|Helped]] or [[shove|Shoved]]. | ||
| | | condition duration = 2 | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Affect creatures with more hit points at higher levels. The total hit points of creatures this spell can affect is increased by 8 hit points per level. | |||
| notes = * This spell cannot be used against the undead nor creatures immune to magical sleep. Magical sleep immunity is most commonly seen among races with [[Fey Ancestry]]. For those who are not born with this immunity an [[Elixir of Peerless Focus]] can grant the same benefit. | |||
}} | |||
== | == External Links == | ||
* {{FRWiki|Sleep|long}} |
Latest revision as of 15:40, 30 July 2024
Sleep is a level 1 enchantment spell. It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber.
Description
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
The condition ends upon taking damage.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: Affect creatures with more hit points at higher levels. The total hit points of creatures this spell can affect is increased by 8 hit points per level.Condition: Sleeping
Duration: 2 turns
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a critical hit if the attacker is within 1.5 m / 5 ft of the creature.
- Removed by taking damage, getting wet, receiving or being .
How to learn
Classes:
- Class Level 1: Bard, Sorcerer, Wizard, Knowledge Domain (Domain Spell), The Archfey, and Draconic Bloodline (Brass/Fire Ancestry)
- Class Level 3: Arcane Trickster, and Eldritch Knight
Notes
- This spell cannot be used against the undead nor creatures immune to magical sleep. Magical sleep immunity is most commonly seen among races with Fey Ancestry. For those who are not born with this immunity an Elixir of Peerless Focus can grant the same benefit.
External Links[edit | edit source]
- Sleep on the Forgotten Realms Wiki