| class learns at level 9 = Bard, Sorcerer, Wizard, Archfey Warlock, Great Old One Warlock
| class learns at level 9 = Bard, Sorcerer, Wizard, The Archfey, The Great Old One, Trickery Domain:Domain Spell, Knowledge Domain:Domain Spell
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| class learns at level 2 =
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| summary =
| granted by items = Nymph Cloak:Long Rest
| description = Make a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom Saving Throw against your domination. Allies cannot be dominated.
| summary = This spell allows spellcasters to force a humanoid to temporarily fight as an ally.
| action type = action
| description = {{Cond|Dominated|Dominate}} a nearby humanoid. Allies are unaffected.
| attack roll =
| extra description = Every time the creature takes damage, it may repeat the {{SavingThrow}} against your domination.
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| cost = action, spell5
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| concentration = yes
| concentration = yes
| range = ranged
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| range ft = 60
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| save = WIS
| condition = Dominated
| condition = Dominated
| condition duration = 10
| condition duration = 10
| condition save = Wisdom
| condition save = WIS
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| condition dc = caster
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| notes = As of Patch 5, the level 10 Enchantment Wizard feature Split Enchantment will allow targeting 2 humanoids with Dominate Person, but will not result in dominating both, even with failed saves, as the second instance of domination ends the effect of the first.
| video = Dominate Person Visuals.mp4
}}
}}
== External Links ==
* {{FRWiki|Dominate person|long}}
Revision as of 15:39, 30 July 2024
Dominate Person is a level 5 enchantment spell. This spell allows spellcasters to force a humanoid to temporarily fight as an ally.
Description
Dominate a nearby humanoid. Allies are unaffected.
Every time the creature takes damage, it may repeat the Saving throw against your domination.
As of Patch 5, the level 10 Enchantment Wizard feature Split Enchantment will allow targeting 2 humanoids with Dominate Person, but will not result in dominating both, even with failed saves, as the second instance of domination ends the effect of the first.