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{{SpellPage | {{SpellPage | ||
| name = Command | | name = Command | ||
| image = Command Halt.webp | | image = Command Halt.webp | ||
| controller icon = Command Halt Icon.webp | |||
| icon = Command Halt Unfaded Icon.webp | |||
| level = 1 | | level = 1 | ||
| school = Enchantment | | school = Enchantment | ||
| classes = Cleric, Paladin | | classes = Cleric, Paladin | ||
| class learns at level 1 = Cleric, Fiend | | class learns at level 1 = Cleric, The Fiend | ||
| class learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| class learns at level 6 = | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| class learns at level 10 = | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| granted by items = Gauntlet of the Tyrant, Netherstone-Studded Gauntlet, Salty Scimitar(rrr) | | granted by feats = Magic Initiate: Cleric | ||
| granted by items = Gauntlet of the Tyrant:Long Rest, Netherstone-Studded Gauntlet:Long Rest, Salty Scimitar(rrr):Long Rest | |||
| races = | | races = | ||
| summary = This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon. | | summary = This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon. | ||
| description = Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a {{SavingThrow|Wisdom}} in order to resist the effects. | | description = Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a {{SavingThrow|Wisdom}} in order to resist the effects. | ||
| | | cost = action, spell1 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| extra damage save effect = | | extra damage save effect = | ||
| concentration = | | concentration = | ||
| save = WIS | |||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
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| condition = | | condition = | ||
| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
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| variants = Command: Approach, Command: Drop, Command: Flee, Command: Grovel, Command: Halt | | variants = Command: Approach, Command: Drop, Command: Flee, Command: Grovel, Command: Halt | ||
| notes = | | notes = | ||
| video = | | video = | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Command|long}} | * {{FRWiki|Command|long}} |
Latest revision as of 10:56, 30 July 2024
Command is a level 1 enchantment spell. This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.
Description
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects.
Properties
At higher levels
Upcast: Affects an additional target for each Spell Slot Level above 1st.Variants
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Gauntlet of the Tyrant ( Recharge: Long rest)
- Netherstone-Studded Gauntlet ( Recharge: Long rest)
- Salty Scimitar(rrr) ( Recharge: Long rest)
External Links[edit | edit source]
- Command on the Forgotten Realms Wiki