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Preserve Life: Difference between revisions

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'''Preserve Life''' is a '''Subclass Feature''' of [[Life Domain]] Clerics. This ability allow these Clerics to heal their allies.
{{ActionPage
| description = Evoke a healing energy that restores {{DamageText|3 x Character Level|Healing}} to allied creatures.
| warning = {{Prereq|Has no effect on undead and constructs.}}
| image = Preserve Life.webp
| summary = '''Preserve Life''' is an action available to [[Life Domain]] [[Cleric]]s. This ability allows these Clerics to heal their allies.
| cost = action, chadiv
| concentration =
| damage = 3 x Character's Level
| damage type = Healing
| recharge =
| duration =
| range = self
| aoe = sphere
| aoe m = 9
| aoe ft = 30
| save =
| additional =
| higherlevels =
| class learns at level 2 = Life Domain
| notes =
* Unlike most class-specific actions, Preserve Life scales based on [[character level]], not class level. For example, a Level 12 Life Domain Cleric and a Level 12 character with 10 Levels in [[Druid]] and 2 Levels in Life Domain Cleric will both heal for 36 Hit Points.
}}


[[File:Preserve Life Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
{{ClericNavbox}}
| title = <div style="font-size:105%; font-family:Georgia;">''"Evoke a healing energy that restore <span style="color:mediumturquoise">3 ×</span> Cleric Level [[Hit Points|<span style="color:mediumturquoise">hit points</span>]] to allied creatures.
 
Has no effect on undead and constructs."''</div>
----
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Channel Divinity Charges Icons.png|frameless|25px]] '''Channel Divinity'''</div>
----
| Heal = Cleric Level <span style="color:mediumturquoise">× 3</span>
| Range = 9m / 30ft
}}]]
 
== Description ==
Evoke a healing energy that restore <span style="color:mediumturquoise">3 ×</span> {{C|Cleric Level}} [[Hit Points|<span style="color:mediumturquoise">hit points</span>]] to allied creatures.
 
Has no effect on undead and constructs.
 
== Properties ==
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] Channel Divinity}}
 
* Gain: <code>Cleric Level <span style="color:mediumturquoise">× 3</span> [[File:Heal Icon.png|frameless|upright=0.1]] [[Hit Points|<span style="color:mediumturquoise"> Hit Points</span>]]</code>
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 9m / 30ft}}

Latest revision as of 05:20, 30 July 2024

Preserve Life.webp

Preserve Life is an action available to Life Domain Clerics. This ability allows these Clerics to heal their allies.

Description

Evoke a healing energy that restores 3 x Character Levelhit points to allied creatures.

Has no effect on undead and constructs.

Properties

Cost:
Action + Channel Divinity Charge
Healing:
3 x Character's Level hit points
Details:
 Range: Self
AoE: 9 m / 30 ft (Radius)

How to learn

Classes:

Notes

  • Unlike most class-specific actions, Preserve Life scales based on character level, not class level. For example, a Level 12 Life Domain Cleric and a Level 12 character with 10 Levels in Druid and 2 Levels in Life Domain Cleric will both heal for 36 Hit Points.