Modding:Creating Armor Mods: Difference between revisions

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*[[Guide:AssetPrefixReferences|Asset Prefix References]] - what each race and gender has as a file prefix.
*[[Guide:AssetPrefixReferences|Asset Prefix References]] - what each race and gender has as a file prefix.
*[[Modding:Body Models|Body Models]] - where the nude body mesh is.
*[[Modding:Body Models|Body Models]] - where the nude body mesh is.
*[https://docs.google.com/spreadsheets/d/135XWkGCZ1A7hn4yW1Gt3i7MGfx-RsgKfLPGbHdXKbNg/edit?usp=sharing Finding gtex spreadsheet]


=== Texture resources ===
=== Texture resources ===
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* [https://www.nexusmods.com/baldursgate3/mods/1808 Creator's Cauldron]- generative tool, somewhat old but comes with many useful txt files with armor.txt and passives from the game.
* [https://www.nexusmods.com/baldursgate3/mods/1808 Creator's Cauldron]- generative tool, somewhat old but comes with many useful txt files with armor.txt and passives from the game.
{{Modding navbox}}
{{Modding navbox}}
[[Category:Modding guides]]
[[Category:Armor modding]]
[[Category:Armor modding]]

Latest revision as of 00:18, 30 July 2024

In order to create a custom outfit mesh you will need:

Guides[edit | edit source]

Start here.

How to find and extract virtual textures

Create and Export a Mesh in Blender

Making an Item's LSX codes to get it into the game as a standalone item

Create Outfit Textures

Create MSK maps

Texture Formatting

List of Shaders useable by modders

Use Outfit Builder To Refit Outfits

References[edit | edit source]

Tools[edit | edit source]

  • Modder's Multitool page- be sure to read through its documentation as it has a great many overlooked features, such as atlas generation for icons.

Finding Models and textures in the game files[edit | edit source]

Texture resources[edit | edit source]

3d References[edit | edit source]

Icon Creation[edit | edit source]

Dye and Colour Palette creation[edit | edit source]

Finding Items and stats in the game files[edit | edit source]