Modding:Creating Armor Mods: Difference between revisions

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|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
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|image=Modding_resources.webp
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In order to create a custom outfit mesh you will need:
In order to create a custom outfit mesh you will need:
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== Guides ==
== Guides ==
Start here.
Start here.
[[Modding:How To Find A Virtual Texture|How to find and extract virtual textures]]


[[Modding:Creating and Exporting Meshes in Blender|Create and Export a Mesh in Blender]]
[[Modding:Creating and Exporting Meshes in Blender|Create and Export a Mesh in Blender]]
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[[Modding:Texture formatting|Texture Formatting]]
[[Modding:Texture formatting|Texture Formatting]]
[[Modding:Non-VT Shaders|List of Shaders useable by modders]]
[[Modding:Use Outfit Builder To Refit Outfits|Use Outfit Builder To Refit Outfits]]


== References ==
== References ==
=== Tools ===
* [https://github.com/ShinyHobo/BG3-Modders-Multitool Modder's Multitool page]- be sure to read through its documentation as it has a great many overlooked features, such as atlas generation for icons.


=== Finding Models and textures in the game files ===
=== Finding Models and textures in the game files ===
*[https://docs.google.com/spreadsheets/d/16uyC9UIJUmg1ciwsFfjdhsAbJAz320g2ei65BUGrnZg/edit#gid=1726617676 Spreadsheet of Clothing and Armor GR2 models] by Saku
*[[Guide:AssetPrefixReferences|Asset Prefix References]] - what each race and gender has as a file prefix.
*[[Guide:AssetPrefixReferences|Asset Prefix References]]
*[[Modding:Body Models|Body Models]] - where the nude body mesh is.
*[[Modding:Body Models|Body Models]]
*[https://docs.google.com/spreadsheets/d/135XWkGCZ1A7hn4yW1Gt3i7MGfx-RsgKfLPGbHdXKbNg/edit?usp=sharing Finding gtex spreadsheet]
 
=== Texture resources ===
 
* [https://www.nexusmods.com/baldursgate3/mods/1827 Upscaled Clothing Textures]- high quality larger versions of the base game textures. Free permissions to use in any mod.
 
=== 3d References ===
=== 3d References ===
*[[Modding:Blender Export Settings|Past and Future Blender export plugin settings]]
*[[Modding:Blender Export Settings|Past and Future Blender export plugin settings]]
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=== Finding Items and stats in the game files ===
=== Finding Items and stats in the game files ===
* [https://docs.google.com/spreadsheets/d/152UzjrGGHZWi_2fZ33mWdgQMRKzMMgV6iLfKVprvFJ8/edit?pli=1#gid=1997487230 Item spreadsheet and where they are found] <br />
* [https://docs.google.com/spreadsheets/d/152UzjrGGHZWi_2fZ33mWdgQMRKzMMgV6iLfKVprvFJ8/edit?pli=1#gid=1997487230 Item spreadsheet and where they are found]  
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* [https://www.nexusmods.com/baldursgate3/mods/1808 Creator's Cauldron]- generative tool, somewhat old but comes with many useful txt files with armor.txt and passives from the game.
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[[Category:Armor modding]]
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[[File:bgwiii.png|30px|link=Template:NavWiki]] [[BG3Wiki:Community|Community]] • [[Guide:Guides|Guides]] • [[Modding: Modding resources|Modding]]
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Latest revision as of 00:18, 30 July 2024

In order to create a custom outfit mesh you will need:

Guides[edit | edit source]

Start here.

How to find and extract virtual textures

Create and Export a Mesh in Blender

Making an Item's LSX codes to get it into the game as a standalone item

Create Outfit Textures

Create MSK maps

Texture Formatting

List of Shaders useable by modders

Use Outfit Builder To Refit Outfits

References[edit | edit source]

Tools[edit | edit source]

  • Modder's Multitool page- be sure to read through its documentation as it has a great many overlooked features, such as atlas generation for icons.

Finding Models and textures in the game files[edit | edit source]

Texture resources[edit | edit source]

3d References[edit | edit source]

Icon Creation[edit | edit source]

Dye and Colour Palette creation[edit | edit source]

Finding Items and stats in the game files[edit | edit source]