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Divination School: Difference between revisions
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| image = Class Wizard Divination Badge Icon.png | | image = Class Wizard Divination Badge Icon.png | ||
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'''Divination School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in fates and knowledge. They can manipulate random outcomes and see the unseen. | '''Divination School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in fates and knowledge. They can manipulate random outcomes and see the unseen. | ||
== Subclass | {{Quote class|{{PAGENAME}}}} | ||
== Subclass features == | |||
{{SubclassNote|Wizard}} | {{SubclassNote|Wizard}} | ||
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; {{Pass|Expert Divination|w=40}} | ; {{Pass|Expert Divination|w=40}} | ||
: You | : You gain an additional '''Portent Die'''. When taking a [[Short Rest]] you receive a set of [[Prophecy|Prophecies]]. Complete them to regain missing Portent Dice. | ||
{{Level header|10}} | {{Level header|10}} | ||
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{{WizardNavbox}} | {{WizardNavbox}} | ||
[[Category:Subclasses]] |
Latest revision as of 17:43, 29 July 2024
Divination School is one of the Subclasses of Wizard. These Wizards specialize in fates and knowledge. They can manipulate random outcomes and see the unseen.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.
Level 2
- Divination Savant
- Halves the cost to learn Divination spells from Scrolls. Learning these spells will only cost 25 gp per spell level.
- Your dreams grant you glimpses that let you influence the future. After each Long Rest you gain two random Portent Dice. During the day, you can use your reaction to change the die of any Attack Roll or Saving Throw rolled within Range: 18 m / 60 ft of you to one of your Portent Dice. Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day.
Level 6
- You gain an additional Portent Die. When taking a Short Rest you receive a set of Prophecies. Complete them to regain missing Portent Dice.
Level 10
- Once per long rest, use an action to gain the ability to see in the dark out to Range: 24 m / 80 ft, akin to Spell Slot. , without expending a
- Once per long rest, use an action to gain the ability to see creatures out to Range: 9 m / 30 ft, without expending a Spell Slot.
- Both Third Eye bonuses can be active at the same time.