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The Great Old One: Difference between revisions
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| image = Class Warlock Great Old One Badge Icon.png | | image = Class Warlock Great Old One Badge Icon.png | ||
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'''The Great Old One''' is one of the [[Warlock#Level 1|Subclasses]] of [[Warlock]]. These Warlocks are acolytes of eldritch entities that are incomprehensible to regular mortals. They are given the ability to channel magic through pacts with these ancient beings in order to control the fabric of reality itself. | '''The Great Old One''' is one of the [[Warlock#Level 1|Subclasses]] of [[Warlock]]. These Warlocks are acolytes of eldritch entities that are incomprehensible to regular mortals. They are given the ability to channel magic through pacts with these ancient beings in order to control the fabric of reality itself. | ||
{{Quote class|{{PAGENAME}}}} | |||
== Subclass | |||
== Subclass features == | |||
{{SubclassNote|Warlock}} | {{SubclassNote|Warlock}} | ||
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; {{Pass|Thought Shield: Psychic Reflection|w=40}} | ; {{Pass|Thought Shield: Psychic Reflection|w=40}} | ||
: Your patron doesn't appreciate attempts to attack your mind. When you take {{DamageType|Psychic}} damage, your attacker takes the same damage. | : Your patron doesn't appreciate attempts to attack your mind. When you take {{DamageType|Psychic}} damage, your attacker takes the same damage. | ||
== External links == | |||
* {{FRWiki|Great Old One patron|long}} | |||
{{WarlockNavbox}} | {{WarlockNavbox}} | ||
[[Category:Subclasses]] |
Latest revision as of 17:40, 29 July 2024
The Great Old One is one of the Subclasses of Warlock. These Warlocks are acolytes of eldritch entities that are incomprehensible to regular mortals. They are given the ability to channel magic through pacts with these ancient beings in order to control the fabric of reality itself.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Warlock, in addition to its unique features outlined below.
Level 1
- When you land a Critical Hit against a creature, that creature and any nearby enemies must succeed a Wisdom saving throw or become until the end of their next turn.
Level 3
Level 5
Level 6
- Impose Disadvantage on an Attack roll against you. If the attack misses, you gain Advantage on your next Attack roll against the attacker for 1 turn. Recharge: Short rest
Level 7
Level 9
Level 10
- An elder being shields your brain. You gain Resistance to Psychic damage.
- Your patron doesn't appreciate attempts to attack your mind. When you take Psychic damage, your attacker takes the same damage.