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Circle of the Spores: Difference between revisions

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== Subclass Features ==
== Subclass features ==
{{SubclassNote|Druid}}
{{SubclassNote|Druid}}


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; {{SAI|Symbiotic Entity|w=40}}
; {{SAI|Symbiotic Entity|w=40}}
: Gain {{Temp hp|4}} per {{Class|Druid}} level, and your weapon and unarmed attacks deal an additional {{DamageText|1d6|Necrotic}} damage while you have them.
: Gain {{Temp hp|4}} per [[Druid]] level, and your weapon and unarmed attacks deal an additional {{DamageText|1d6|Necrotic}} damage while you have them.
: Casting {{SAI|Halo of Spores}} deals double the damage.
: Casting {{SAI|Halo of Spores}} deals double the damage.
: Ends when you lose the {{Temp hp}}.
: Ends when you lose the {{Temp hp}}.

Latest revision as of 17:24, 29 July 2024

Circle of the Spores is one of the Subclasses of Druid. These druids use fungal growth and decay to inflict Necrotic damage through spells, as well as to raise corpses through fungal infestation to fight at their side.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Level 2

Bone Chill Bone Chill
Gain an additional Cantrip.
Bg3 content hr.png
Halo of Spores Halo of Spores
Unleash a cloud of necrotic spores upon a target that deal 1d4Damage TypesNecrotic damage.
This uses your Reaction, so other reactions won't trigger this turn.
Bg3 content hr.png
Symbiotic Entity Symbiotic Entity
Gain HP Icon.png 4 temporary hit points per Druid level, and your weapon and unarmed attacks deal an additional 1d6Damage TypesNecrotic damage while you have them.
Casting Halo of Spores Halo of Spores deals double the damage.
Ends when you lose the HP Icon.png temporary hit points.

Level 3

2nd Level Circle of the Spores Spells
Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 5

3rd Level Circle of the Spores Spells
Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 6

Halo of Spores Halo of Spores
Increase the damage of Halo of Spores to 1d6Damage TypesNecrotic.
Bg3 content hr.png
Fungal Infestation Fungal Infestation
Target a Beast or Humanoid corpse and raise a Zombie until next Long Rest. Counts as a Reaction.
Fungal Infestation Charges: 4
The number of times you can use Fungal Infestation. Replenished by Long Rest.

Level 7

4th Level Circle of the Spores Spells
Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 9

5th Level Circle of the Spores Spells
Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.

Level 10

Halo of Spores Halo of Spores
Increase the damage of Halo of Spores to 1d8Damage TypesNecrotic.
Bg3 content hr.png
Spreading Spores Spreading Spores
Requires Symbiotic Entity Symbiotic Entity to be active. Create a cloud within 9 m / 30 ft that deals 2d8Damage TypesNecrotic damage per turn to all enemies in the cloud. Lasts 10 turns or until Symbiotic Entity deactivates (from losing the temporary HP).

External links[edit | edit source]