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Wild Magic: Telekinesis: Difference between revisions

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| summary = '''Wild Magic: Telekinesis''' is a {{Class|Wild Magic Sorcerer}} action that may be used when you trigger a {{SAI|Wild Magic (passive feature)|Wild Magic}} roll. This effect works just like casting the {{SAI|Telekinesis}} spell.
| summary = '''Wild Magic: Telekinesis''' is a [[Wild Magic Sorcerer]] action that may be used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect works just like casting the {{SAI|Telekinesis}} spell.
| description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expanding a [[Spell slot|spell slot]].
| description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expanding a [[Spell slot|spell slot]].
| extra description = Heavier items deal more damage.
| extra description = Heavier items deal more damage.

Latest revision as of 10:19, 29 July 2024

Telekinesis.webp

Wild Magic: Telekinesis is a Wild Magic Sorcerer action that may be used when you trigger a Wild Magic Wild Magic roll. This effect works just like casting the Telekinesis Telekinesis spell.

Description

Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expanding a spell slot.

Heavier items deal more damage.


Condition: Wild Magic: Telekinesis

Wild Magic: Telekinesis Wild Magic: Telekinesis

Duration: 2 turns

  • You are able to use Telekinesis without expending a spell slot.

How to learn

Classes: