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Flurry of Blows: Push: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| image = Flurry of Blows Push.webp | | image = Flurry of Blows Push.webp | ||
| summary = '''{{PAGENAME}}''' is a | | summary = '''{{PAGENAME}}''' is a [[Way of the Open Hand]] Monk class action. It is an enhanced variant of {{SAI|Flurry of Blows}} that can potentially push the target away. | ||
| description = Punch twice in quick succession and potentially push your target {{Distance|m=5|ft= | | description = Punch twice in quick succession and potentially push your target {{Distance|m=5|ft=17}} away. | ||
| cost = bonus | | cost = bonus, ki | ||
| | | damage = 1d4 | ||
| damage = | | damage type = Bludgeoning | ||
| | | damage modifier = finesse | ||
| extra damage = 1d4 | |||
| extra damage type = Bludgeoning | |||
| extra damage modifier = finesse | |||
| range = melee | | range = melee | ||
| attack roll = yes | | attack roll = yes | ||
| additional = | | save = STR | ||
* Equivalent to two normal unarmed attacks. | | save dc = weapon action | ||
* Affected by {{ | | on save = Target is not pushed back. | ||
* Affected by {{ | | additional = * Equivalent to two normal unarmed attacks. | ||
| | * Affected by {{Pass|Martial Arts: Deft Strikes}}, scaling with your level. | ||
* Damage at level 3: | * Affected by {{Pass|Martial Arts: Dextrous Attacks}}, scaling with your Strength or Dexterity, whichever is higher. | ||
* Damage at level 9: | | higher levels = | ||
* Damage at Monk level 3: | |||
{{DamageInfo | 1d6 | Bludgeoning | modifier = finesse}} + {{DamageInfo | 1d6 | Bludgeoning | modifier = finesse}} | |||
* Damage at Monk level 9: | |||
{{DamageInfo | 1d8 | Bludgeoning | modifier = finesse}} + {{DamageInfo | 1d8 | Bludgeoning | modifier = finesse}} | |||
| class learns at level 3 = Way of the Open Hand | | class learns at level 3 = Way of the Open Hand | ||
| notes = | | notes = * The {{Saving throw}} for this attack is rolled against the attacker's [[Difficulty Class#Weapon Action DC|weapon action DC]] given by: | ||
* | :{{InfoBlob|1=Weapon action DC = 8 + [[Proficiency Bonus]] + [[Strength]] or [[Dexterity]] modifier}} | ||
* | * The {{Saving throw}} is rolled when the second punch lands. If it misses, the target cannot be pushed back even if the first punch lands. | ||
* Additional sources of {{action|bonus}} such as | * This attack {{em|does not}} trigger {{Pass|Extra Attack}}. | ||
* | * Additional sources of {{action|bonus}} such as {{SAI|Wholeness of Body}} or {{Pass|Fast Hands}} may be used to execute this attack multiple times per turn. | ||
* This attack is affected by all bonuses that apply to regular unarmed attacks, such as {{Pass|Manifestation of Body}}, {{Pass|Manifestation of Soul|Soul}}, or {{Pass|Manifestation of Mind|Mind}}. | |||
}} | }} | ||
{{MonkNavbox}} | {{MonkNavbox}} |
Latest revision as of 09:59, 29 July 2024
Flurry of Blows: Push is a Way of the Open Hand Monk class action. It is an enhanced variant of that can potentially push the target away.
Description
Punch twice in quick succession and potentially push your target 5 m / 17 ft away.
Properties
- Cost:
- Bonus action + Ki Point
- Damage:
- 1d4 (1~4) + Strength or Dexterity modifier Bludgeoning
- + 1d4 (1~4) + Strength or Dexterity modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- STR Save (Weapon action DC) (On Save: Target is not pushed back.)
- Equivalent to two normal unarmed attacks.
- Affected by , scaling with your level.
- Affected by , scaling with your Strength or Dexterity, whichever is higher.
At Higher Levels
- Damage at Monk level 3:
1d6 (1~6) + Strength or Dexterity modifier Bludgeoning
+ 1d6 (1~6) + Strength or Dexterity modifier Bludgeoning
- Damage at Monk level 9:
1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
+ 1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
How to learn
Classes:
- Class level 3: Way of the Open Hand
Notes
- The Saving throw for this attack is rolled against the attacker's weapon action DC given by:
- Weapon action DC = 8 + Proficiency Bonus + Strength or Dexterity modifier
- The Saving throw is rolled when the second punch lands. If it misses, the target cannot be pushed back even if the first punch lands.
- This attack does not trigger .
- Additional sources of Bonus action such as or may be used to execute this attack multiple times per turn.
- This attack is affected by all bonuses that apply to regular unarmed attacks, such as , , or .