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{{ | {{Passive feature page | ||
| summary = '''Danger Sense''' is a [[Barbarian]] passive feature that gives you [[Advantage]] on Dexterity [[Saving Throws]] against traps, [[Spells]], and [[Surface|surfaces]] as long as you aren't [[Blinded]] or [[Incapacitated (Condition)|Incapacitated]]. | |||
| | | description = You sense when things aren't as they should be. | ||
| | |||
You have {{Advantage}} on {{Saving Throw|Dexterity}}s, such as against traps, [[Spells]], and [[Surface|surfaces]]. | |||
To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}. | |||
| brief = Advantage on DEX saves against traps, spells, surfaces. Cannot be Blind or Incapacitated. | |||
| image = Danger Sense.webp | |||
| icon = Danger Sense Icon.webp | |||
| additional = | |||
== | | condition = | ||
| condition duration = | |||
| condition save = | |||
[[ | | class learns at level 2 = Barbarian | ||
| used by creatures = Bedi, Manglin' Abby, Shiv Dahlia | |||
| notes = | |||
}} | |||
==Notes== | |||
*Similar to the '''[[Dungeon Delver]]''' feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on '''all''' Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out. | |||
{{BarbarianNavbox}} |