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Improvised Melee Weapon: Difference between revisions

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[[File:Action Improvised Weapon Icon.png|right|frameless]]
{{See also|Improvised Melee Weapon (Bonus Action)}}
[[Category:Actions]][[Category:Common Actions]]
{{ActionPage
'''Improvised Melee Weapon''' is an [[Action]] that allows the user to improvise an attack by picking up an item or creature off the ground.
| summary = '''Improvised Melee Weapon''' is a common [[Action]] that allows the user to improvise an attack by picking up an item or creature off the ground or from their inventory.
 
| description = Pick up an item or creature and use it to make a melee attack.
== Description==
| extra description = Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage.
Pick up an item or creature and use it to make a melee attack.
| image = Improvised Melee Weapon.webp
 
| cost = action
Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage.
| attack roll = yes
 
| range = melee
== Properties ==
| damage = Object
{{InfoBlob|{{action}}}}
| damage type = Bludgeoning
* {{Attack Roll}}
| additional = Range for picking up objects from the ground is {{AOE|m=1|ft=3|radius}}
* Damage determined by the weight of the item or creature
* Damage:
** Lighter items (10kg or less) deal {{DamageText|1d4|Bludgeoning}} damage
** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage
** Heavier items (more than 10kg) deal {{DamageText|2d4|Bludgeoning}} damage
** For other objects and creatures, damage is determined by the targets weight{{note|name=weight|This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown:
* {{Range|m=1.5|ft=5}}
*** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1d4|Bludgeoning}} damage.
 
*** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|2d4|Bludgeoning}} damage.
== Notes and Trivia ==
*** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage.
* The weight of a creature is '''not''' influenced by their equipped items or the items in their inventory, as of Early Access Patch 9.
* If the thrown object or creature is heavier than half the targets weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=weight}}
* A creature may only be used as an Improvised Melee Weapon if it is at least one [[Creature Size|Size]] category smaller than the wielder.
* If the thrown object or creature is heavier the targets weight the target will become {{cond|Prone}} (no saving throw).{{note|name=weight}}
** As of Early Access Patch 9, this limitation is not applied consistently to all creatures. For example, [[Scratch]] the dog is of Medium size but can be used as an improvised weapon by other Medium creatures (with 17 or higher [[Strength]]).
* Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw).
** Creature sizes can be increased or decreased by the {{SmallIcon|Enlarge Reduce Icon.png}} [[Enlarge/Reduce]] spell.
| condition = Prone
| condition duration = 1
| common = yes
| notes = * A creature can pick up items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Improvised Weapon is {{weight|kg=64.8|lb=130}}.
** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}).
* Triggers {{SAI|Extra Attack}}.
* Can be done as a free attack after triggering Extra Attack.
* [[Berserker]] can do this as a bonus action via {{SAI|Improvised Melee Weapon (Bonus Action)}}.
* '''Improvised Melee Weapon''' counts as a melee unarmed attack.
** The {{Pass|Tavern Brawler}} feat improves Improvised Melee Weapon.
}}
== Footnotes ==
{{notelist}}
== References ==
{{reflist}}

Latest revision as of 07:46, 29 July 2024

Improvised Melee Weapon.webp

Improvised Melee Weapon is a common Action that allows the user to improvise an attack by picking up an item or creature off the ground or from their inventory.

Description

Pick up an item or creature and use it to make a melee attack.

Your Strength affects how much weight you can lift. Heavier items deal more damage.

Properties

Cost:
Action
Damage:
Object Damage TypesBludgeoning
Details:
Attack roll
 Melee: 1.5 m / 5  ft

Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius)

  • Damage:
    • For weapons with the Thrown Thrown property, the damage roll and damage type is the same as the weapon's melee damage
    • For other objects and creatures, damage is determined by the targets weight[note 1] of the object being thrown:
      • Light objects: under  Weight: 10 kg / 20 lb:
        1d4Damage TypesBludgeoning damage.
      • Medium objects:  Weight: 10 kg / 20 lb - 50 kg / 100 lb:
        2d4Damage TypesBludgeoning damage.
      • Heavy objects: over  Weight: 50 kg / 100 lb:
        2d4Damage TypesBludgeoning damage.
  • If the thrown object or creature is heavier than half the targets weight the target will be knocked back 2 m / 7 ft.[note 1]
  • If the thrown object or creature is heavier the targets weight the target will become Prone Prone (no saving throw).[note 1]
  • Throwing a creature will apply Prone Prone to that thrown creature (no saving throw).

Condition: Prone

Prone Prone

Duration: 1 turn

Notes

  • A creature can pick up items and other creatures weighing up to  kg[1]. For example, with a Strength score of 18, the weight limit for Improvised Weapon is  Weight: 64.8 kg / 129.6 lb.
    • It requires a Strength of at least 20 to pick up a normal humanoid ( Weight: 75 kg / 150 lb).
  • Triggers Extra Attack Extra Attack.
  • Can be done as a free attack after triggering Extra Attack.
  • Berserker can do this as a bonus action via Improvised Melee Weapon (Bonus Action) Improvised Melee Weapon (Bonus Action).
  • Improvised Melee Weapon counts as a melee unarmed attack.

Footnotes[edit | edit source]

  1. 1.0 1.1 1.2 This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking "Examine -> Detailed Info" and looking under "Weight: ".

References[edit | edit source]

  1. From the definition of CanImprovisedWeaponWeight() in Scripts/thoth/helpers/CommonConditions.khn.