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{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Fist of Four Thunders}}.}} | |||
{{SpellPage | |||
| name = Thunderwave | |||
| image = Thunderwave.webp | |||
| level = 1 | |||
| school = Evocation | |||
| classes = Bard, Druid, Sorcerer, Wizard | |||
| class learns at level 1 = Bard, Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell | |||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | |||
| class learns at level 6 = Storm Sorcery:Storm Spell | |||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Wizard | |||
| granted by items = Ring of Absolute Force:Short Rest, Thunderpalm Strikers:Long Rest | |||
| summary = This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster. | |||
| description = Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing {{DamageType|Thunder}} damage. | |||
| cost = action, spell1 | |||
| damage = 2d8 | |||
| damage type = Thunder | |||
| damage save = CON | |||
| damage save effect = half | |||
| save = CON | |||
| on save = Targets take half damage; aren't pushed away. | |||
| range = melee | |||
| aoe = cube | |||
| aoe m = 5 | |||
| aoe ft = 17 | |||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Thunder}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | |||
| notes = * If an affected creature passes the {{SavingThrow}}, in addition to only taking half damage, they are also not pushed back. | |||
* The incantation for Thunderwave is '''Detono''', Latin for "I expend thunder". | |||
| video = Thunderwave Visuals.mp4 | |||
}} | |||
== External Links == | |||
* {{FRWiki|Thunderwave|long}} | |||
[[ | [[Category:Sources of Thunder damage]] | ||
Latest revision as of 07:09, 29 July 2024
For the equivalent Way of the Four Elements Monk spell, see .
Thunderwave is a level 1 evocation spell. This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.
Description
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage.
Properties
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Thunder damage for each Spell Slot Level above 1st.How to learn
Classes:
- Class Level 1: Bard, Druid, Sorcerer, Wizard, and Tempest Domain (Domain Spell)
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: Storm Sorcery (Storm Spell)
Granted by the following items:
- Ring of Absolute Force ( Recharge: Short rest)
- Thunderpalm Strikers ( Recharge: Long rest)
Notes
- If an affected creature passes the Saving throw, in addition to only taking half damage, they are also not pushed back.
- The incantation for Thunderwave is Detono, Latin for "I expend thunder".
Visuals
External Links[edit | edit source]
- Thunderwave on the Forgotten Realms Wiki