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Rage: Bear Heart: Difference between revisions

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'''Rage: Bear Heart ''' is a [[Wildheart]] Barbarians Bonus Action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
{{ActionPage
 
| summary = '''Rage: Bear Heart ''' is a [[Wildheart]] [[Barbarian]] bonus action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
[[File:Rage Bear Heart Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| description = Enter a {{Cond|Rage: Bear Heart|Rage}} that makes you tough enough to stand up to any punishment.
| title = <div style="font-size:105%; font-family:Georgia;">''"Go into a [[Rage]] that makes you tough enough to stand up to any punishment.
| extra description = You can use {{SAI|Unrelenting Ferocity}}, and have Resistance to all damage types except {{DamageType|Psychic}} damage.
 
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
You can use [[Unrelenting Ferocity]], and have Resistance to [[Damage Types|all damage]] except psychic damage.
| image = Rage Bear Heart.webp
 
| cost = bonus, rage
Rage ends early if you haven't attacked a creature or taken damage since your last turn."''</div>
| concentration =  
----
| damage =
<div style="text-align:center;">[[File:Bonus Action Icon.png|frameless|upright=0.1]] '''Bonus Action''' [[File:Rage Charges Icons.png|frameless|25px]] '''Rage Charge'''</div>
| damage2 =
----
| attack roll =
| Range = Self
| recharge =
| Condition = [[Condition#Rage: Bear Heart|Rage: Bear Heart]]
| duration =  
| Duration = 10 turns
| range = self
}}]]
| aoe =  
 
| aoe m =  
== Description ==
| aoe ft =
Go into a [[Rage]] that makes you tough enough to stand up to any punishment.
| save =
 
| additional =
You can use [[Unrelenting Ferocity]], and have Resistance to [[Damage Types|all damage]] except psychic damage.
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
 
| condition = Rage: Bear Heart
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| condition duration = 10
 
| condition2 = Rage Impeded
== Properties ==
| condition2 duration = Permanent
{{C|[[File:Bonus Action Icon.png|frameless|25px]] Bonus Action + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| class learns at level 3 = Wildheart
 
| notes =
''Only available in combat''
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
 
* This is the only Wildheart Rage variant that receives bonus damage on weapon attacks using an ability score other than [[Strength]]. The other variants only work with Strength-based attacks (i.e. not [[finesse]] weapons using [[Dexterity]]).
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Self}}
* The damage resistance component {{em|does not}} get impeded by wearing heavy armour unlike all other variants.
 
}}
{| role="presentation" class="wikitable mw-collapsible"
{{BarbarianNavbox}}
| <strong>[[File:Rage Bear Heart Condition Icon 3.png|frameless|upright=0.12]] Rage: Bear Heart</strong>
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
 
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
* Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]]. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}

Latest revision as of 06:30, 29 July 2024

Rage Bear Heart.webp

Rage: Bear Heart is a Wildheart Barbarian bonus action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.

Description

Enter a Rage Rage that makes you tough enough to stand up to any punishment.

You can use Unrelenting Ferocity Unrelenting Ferocity, and have Resistance to all damage types except Damage TypesPsychic damage.

Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].

Condition: Rage: Bear Heart

Rage: Bear Heart Rage: Bear Heart

Duration: 10 turns

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes:

Notes

  • This variant of Rage Rage does not receive a damage increase at level 9.
  • This is the only Wildheart Rage variant that receives bonus damage on weapon attacks using an ability score other than Strength. The other variants only work with Strength-based attacks (i.e. not finesse weapons using Dexterity).
  • The damage resistance component does not get impeded by wearing heavy armour unlike all other variants.