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Menacing Attack (Melee): Difference between revisions

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{{WeaponActionPage
{{Redirect
| summary = '''Menacing Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly Frighten them.
| redirect = Menacing Attack
| use1 = the ranged version, see
| article1 = Menacing Attack (Ranged)
}}
{{Weapon action page
| summary = '''Menacing Attack (Melee)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly Frighten them.
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly {{Cond|Frightened|Frighten}} the target.
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly {{Cond|Frightened|Frighten}} the target.
| image = Menacing Attack Melee.webp
| image = Menacing Attack Melee.webp
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| attack roll = yes
| attack roll = yes
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
| recharge =
| recharge =  
| duration =  
| duration =  
| range = weapon
| range = weapon
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| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save =
| save = WIS
| additional =  
| additional =  
| condition = Frightened
| condition = Frightened
| condition duration = 1
| condition duration = 2
| condition save = WIS
| condition save = WIS
| condition dc = weapon action
| condition dc = weapon action
| class learns at level 3 = Battle Master
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| notes =  
| notes =  
}}
}}
== Notes ==
* [[Bonespike Helmet]] provides a per-turn use of this attack.

Revision as of 06:21, 29 July 2024

"Menacing Attack" redirects here. For the ranged version, see, see Menacing Attack (Ranged).
Menacing Attack Melee.webp

Menacing Attack (Melee) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly Frighten them.

Description

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly Frighten Frighten the target.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
WIS Save
 Range: Normal weapon range

Condition: Frightened

Frightened Frightened

Duration: 2 turns

Weapon action DC  Wisdom saving throw

How to learn

Classes:

Granted by feats: Martial Adept

Notes