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[[Kith'rak Voss]] will teleport in with a group of githyanki to confront the party. If Orpheus was freed, he will offer his aid freely. If The Emperor consumed Orpheus, he will be angry; a {{Ability check|Persuasion|30}} or {{Ability check|Deception|30}} will make him stand down and begrudgingly lend his aid; otherwise, he will attack. | [[Kith'rak Voss]] will teleport in with a group of githyanki to confront the party. If Orpheus was freed, he will offer his aid freely. If The Emperor consumed Orpheus, he will be angry; a {{Ability check|Persuasion|30}} or {{Ability check|Deception|30}} will make him stand down and begrudgingly lend his aid; otherwise, he will attack. | ||
Moving forward, the party finds a building where all of their allies are gathered, along with a Flaming Fist named | Moving forward, the party finds a building where all of their allies are gathered, along with a Flaming Fist named {{CharLink|Beorn Wunterbrood}}. The individuals that appear are based on who was successfully recruited as part of [[Gather Your Allies]]. These allies grant a new action - Call Forth Allies - that can summon reinforcements or utilize powerful AoE attacks. | ||
==== Courtyard ==== | ==== Courtyard ==== | ||
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Upon approaching the courtyard, the party will come across [[Watchman Gyordi|Watchmen Gyordi]], [[Watchman Goodge|Goodge]], [[Watchman Fry|Fry]], and [[Watchman Ebber|Ebber]] running away. A passive {{Ability check|Insight|20}} followed by a dialogue option with a {{Ability check|Persuasion, Intimidation, Deception, Strength|20}} will convince them to stand and fight, joining you as allies for the courtyard battle only. On Explorer and Balanced difficulty only, there is also a single-use restoration pod that gives the benefits of a Long Rest. | Upon approaching the courtyard, the party will come across [[Watchman Gyordi|Watchmen Gyordi]], [[Watchman Goodge|Goodge]], [[Watchman Fry|Fry]], and [[Watchman Ebber|Ebber]] running away. A passive {{Ability check|Insight|20}} followed by a dialogue option with a {{Ability check|Persuasion, Intimidation, Deception, Strength|20}} will convince them to stand and fight, joining you as allies for the courtyard battle only. On Explorer and Balanced difficulty only, there is also a single-use restoration pod that gives the benefits of a Long Rest. | ||
Entering the courtyard leads to an all-out battle against various Absolutist cultists, [[ | Entering the courtyard leads to an all-out battle against various Absolutist cultists, [[Goblin]]s, [[Mind flayers]], [[Illithid Arcanist]]s, [[Winged Horror]]s, [[Intellect Devourer]]s, an [[Ogre]], and a [[Spectator]]. | ||
It is possible to bypass this battle by avoiding entering through the main entrance, and approaching the High Hall from the northern or southern routes with stealth and invisibility. | It is possible to bypass this battle by avoiding entering through the main entrance, and approaching the High Hall from the northern or southern routes with stealth and invisibility. | ||
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[[File:Upper City Sewers.jpg|thumb|Map of the Upper City Sewers]] | [[File:Upper City Sewers.jpg|thumb|Map of the Upper City Sewers]] | ||
Instead of the courtyard, the party can take a hidden route through Upper City Sewers. This route features few goblins, a pair of [[Cranium Rat|cranium rat]]s, a mind flayer, Absolute cultists, [[Necromite]]s, and a [[Death Knight]] named | Instead of the courtyard, the party can take a hidden route through Upper City Sewers. This route features few goblins, a pair of [[Cranium Rat|cranium rat]]s, a mind flayer, Absolute cultists, [[Necromite]]s, and a [[Death Knight]] named {{CharLink|Stalker Svignee}}. Here also can be found the corpse of Merug 'Curly' Dugald crushed under some debris, which is in possession of a High Hall Key. | ||
==== The High Hall ==== | ==== The High Hall ==== |