Modding:Creating mods: Difference between revisions

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* [[Guide:Fixing_UV_Errors|Fixing UV errors]]
* [[Guide:Fixing_UV_Errors|Fixing UV errors]]
* [[Guide:Fixing_Bone_Errors|Fixing bone errors]]
* [[Guide:Fixing_Bone_Errors|Fixing bone errors]]
* [[Guide:Head_Conversion|Head Conversion]] (thin body to strong body)
* [[Guide:Head_Conversion|Head Conversion]] (thin body to strong body, and vice-versa)
* [[Guide:Custom_Polymorph|Custom Polymorphing]]
* [[Guide:Custom_Polymorph|Custom Polymorphing]]
* [[Guide:Custom_Hair_Highlight|Custom Hair Highlight/Ombre]]
* [[Guide:Custom_Hair_Highlight|Custom Hair Highlight/Ombre]]

Revision as of 02:09, 29 July 2023

Mods Needed

As of Patch 9, the following mod is needed: Patch 3 Modfixer
Either load this alongside created mods, or incorporate into a new mod.

Folder Structure

  • Mod Name (root folder)
    • Generated
      • Public
        • Mod Name
          • [PAK]_Mod_Name <- models and textures
    • Localization
      • Language <- usually English
        • Mod_Name.xml <- text for items and spells
    • Mods
      • Mod Name
        • meta.lsx <- Created manually or automatically with the BG3 Mini Tool
    • Public <- use one of the Sample Mods below as a template for this folder
      • Game <- icons and other UI elements
      • Mod Name <- mod files in plain-text or XML

Mod Tutorials

Code Snippets

General Tutorials

Sample Mods

Other Resources

Colour

AI Resources

Gallery