Modding:Creating mods: Difference between revisions

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*** Mod Name
*** Mod Name
**** <code>meta.lsx</code> <- Created manually or automatically with the BG3 Mini Tool
**** <code>meta.lsx</code> <- Created manually or automatically with the BG3 Mini Tool
** Public < use one of the Sample Mods below as a template for this folder
** Public <- use one of the Sample Mods below as a template for this folder
*** Game <- icons and other UI elements
*** Game <- icons and other UI elements
*** Mod Name <- mod files in plain-text or XML
*** Mod Name <- mod files in plain-text or XML

Revision as of 13:09, 28 July 2023

Mods Needed

As of Patch 9, the following mod is needed: Patch 3 Modfixer
Either load this alongside created mods, or incorporate into a new mod.

Folder Structure

  • Mod Name (root folder)
    • Generated
      • Public
        • Mod Name
          • [PAK]_Mod_Name <- models and textures
    • Localization
      • Language
        • Mod_Name.xml <- text for items and spells
    • Mods
      • Mod Name
        • meta.lsx <- Created manually or automatically with the BG3 Mini Tool
    • Public <- use one of the Sample Mods below as a template for this folder
      • Game <- icons and other UI elements
      • Mod Name <- mod files in plain-text or XML

Mod Tutorials

  • Fixing neck seams
  • Fixing UV errors
  • Fixing bone errors
  • Body Type 1 to Body Type 2 Head Conversion
  • Custom Polymorphing
  • Custom Hair Highlight/Ombre
  • Face and Body Textures
  • Outfit Colour Map

General Tutorials

Sample Mods

Other Resources

Colour

AI Resources