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Dragonborn texture sets exlaining
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(Dragonborn texture sets exlaining) |
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|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | |description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | ||
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== Humanoid == | |||
{{Modding sidebar}} | |||
== Editing the CLEA/HMVY == | == Editing the CLEA/HMVY == | ||
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* Green Channel - Gith spots | * Green Channel - Gith spots | ||
* Blue/Alpha - Not used | * Blue/Alpha - Not used | ||
{{Modding navbox}} | |||
== Dragonborn == | |||
== CTLO == | |||
'''CTLO - Cavity.Thickness.Lips.Occlusion''' | |||
DDS Format: BC3/DXT5 Linear | |||
* Red Channel - Cavity | |||
* Green Channel - Thickness | |||
* Blue Channel - Lips | |||
* Alpha Channel - Ambient Occlusion | |||
Thickness - it's inverted compared to one from Marmoset and much lighter | |||
AO - it's much whiter then one you will bake in Marmoset or Substance, so adjust them if you want to mix with yours | |||
== HMVY == | |||
'''HMVY - Hemoglobin.Melanin.Vein.Yellowing''' | |||
DDS Format: BC3/DXT5 Linear | |||
* Red Channel - Hemoglobin | |||
* Green Channel - Melanin (pigment amount) | |||
* Blue Channel - Veins | |||
* Alpha Channel - Yellowing | |||
== NORMAL == | |||
DDS Format: BC3/DXT5 Linear | |||
To convert a "regular" normal map to BG3, put the Red channel into Alpha channel and set Red channel to black | |||
== MSK == | |||
DDS Format: BC1/DXT1 Linear | |||
* Red Channel - Non-skin (horns, scales, any keratin parts) | |||
* Green Channel - Convexity map | |||
* Blue Channel - Emty black | |||
== DMSK == | |||
sRGB - every channel is decorative mask (trough them you make guilded mask, add details) | |||
== Draconic Bloodline DMSK == | |||
sRGB - every channel is draconic bloodline decorative mask - they will replace DMSK if gamer choose the DB subclass, keep it in mind | |||
You could check every separate channel in files here [https://www.nexusmods.com/baldursgate3/mods/11111 Dragonborn head Substance Painter Assets] all existing DGB head textures unacked by channels in seatare folders. | |||
Also you could see every DGB head material including NPC's with this mod [https://www.nexusmods.com/baldursgate3/mods/11011 Dragonborn head material checker - Modder's Tool].{{Modding navbox}} | |||
[[Category:Modding resources]] | [[Category:Modding resources]] | ||
[[Category:Head modding]] | [[Category:Head modding]] |