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== Walkthrough == | == Walkthrough == | ||
Free Counsellor Florrick begins after interacting with an [[Execution Notice]], which is posted throughout the [[Lower City]]. These notices state that | Free Counsellor Florrick begins after interacting with an [[Execution Notice]], which is posted throughout the [[Lower City]]. These notices state that {{CharLink|Counsellor Florrick}} will be executed within five days. This starts a timer - Florrick will die if she is not saved within five long rests. If too many rests have occur, then the quest automatically updates, as Florrick has been executed. | ||
=== Walking through the front door === | === Walking through the front door === | ||
The entrance to [[Wyrm's Rock Prison]] is within [[Wyrm's Rock Fortress]], down a passageway in the southwest room {{coords|-25|210}}. The door to the prison is guarded by a sleeping Flaming Fist, | The entrance to [[Wyrm's Rock Prison]] is within [[Wyrm's Rock Fortress]], down a passageway in the southwest room {{coords|-25|210}}. The door to the prison is guarded by a sleeping Flaming Fist, {{CharLink|Breva Brightmoon}}. With a successful perception check, the party can listen in to what she is sleep-talking about and find out there is a man named {{CharLink|Otto Ott}} in prison. If the party wakes Breva up, they can convince her to let them pass: | ||
* I'm here to see Old Man Otto. He's my father. | * I'm here to see Old Man Otto. He's my father. | ||
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=== Sneaking into Wyrm's Rock === | === Sneaking into Wyrm's Rock === | ||
Wyrm's Rock Prison can easily be infiltrated via a hole in the foundation - accessed through [[Rivington]]. This is accessed by jumping off using | Wyrm's Rock Prison can easily be infiltrated via a hole in the foundation - accessed through [[Rivington]]. This is accessed by jumping off using {{SAI|Fly}} or {{SAI|Feather Fall}} at the eastern side of the gate to Wyrm's Rock {{coords|27|158}}. After this, walking eastward reveals a crack in the wall to the prison {{coords|42|190}} with a successful perception check. | ||
[[File:Crack in Wall to Prison.jpg|thumb|Crack in the Wall to Wyrm's Rock Prison.]] | [[File:Crack in Wall to Prison.jpg|thumb|Crack in the Wall to Wyrm's Rock Prison.]] | ||
After entering into Wyrm's Rock Prison, there is a wall that can be blasted open {{coords|91|-720}} with blunt attacks or spells (ie | After entering into Wyrm's Rock Prison, there is a wall that can be blasted open {{coords|91|-720}} with blunt attacks or spells (ie {{SAI|Eldritch Blast}}). This leads to a storage room. The door must be lockpicked open. There are multiple guards that confront the party if they are spotted - requiring either successful sneaking or passing a deception check of 15. | ||
[[File:Wyrms Rock Prison Map.jpg|thumb|A Map of Wyrm's Rock Prison.]] | [[File:Wyrms Rock Prison Map.jpg|thumb|A Map of Wyrm's Rock Prison.]] | ||
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=== Freeing Florrick === | === Freeing Florrick === | ||
Regardless of the route used to enter Wyrm's Rock, the hole in the wall in the storeroom can be used to easily break Florrick out. It's possible to cast | Regardless of the route used to enter Wyrm's Rock, the hole in the wall in the storeroom can be used to easily break Florrick out. It's possible to cast {{SAI|Invisibility}} on Florrick, as the guards will only turn hostile if she is spotted. Otherwise, liberal use of {{SAI|Misty Step}} or {{SAI|Dimension Door}} can also bring Florrick out of the cell, and the guards do not pursue her once she has left through the crack in the wall. Florrick also has a number of excellent crowd control spells at her disposal, including {{SAI|Hypnotic Pattern}}. | ||
There also appears to be no consequences if eliminating all the guards in the prison and escorting Florrick through the crack in the wall. | There also appears to be no consequences if eliminating all the guards in the prison and escorting Florrick through the crack in the wall. |