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=== Meeting Hope === | === Meeting Hope === | ||
[[File:House of Hope Map Quest.jpg|thumb|A map to the House of Hope.]] | [[File:House of Hope Map Quest.jpg|thumb|A map to the House of Hope.]] | ||
Once inside the [[House of Hope]], a strange dwarf appears to greet the party. She believes the party | Once inside the [[House of Hope]], a strange dwarf appears to greet the party. She believes the party are in great danger, and she herself is dealing with her jailers, but she can be convinced to stick around. Asking her who she is reveals she is {{CharLink|Hope}}, and she is trapped in the prison. Only the {{SmRarityItem|Orphic Hammer}} can release her from her bonds. She explains that the party has to get past the Debtors and sneak to the Archive to get their contract. To aid the party, she gives them a {{SmRarityItem|Debtor's Attire}} so that they can move about the House undetected. | ||
If the party was given the Orphic Hammer by {{CharLink|Raphael}} in exchange for the contract in {{Quest|Deal with the Devil}}, they can go to the prison and free Hope immediately. However, this makes the entire House of Hope hostile immediately. | If the party was given the Orphic Hammer by {{CharLink|Raphael}} in exchange for the contract in {{Quest|Deal with the Devil}}, they can go to the prison and free Hope immediately. However, this makes the entire House of Hope hostile immediately. | ||
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[[File:Archivist Convinced.jpg|thumb|The Archivist welcomes "Verillius" to the Archive.]] | [[File:Archivist Convinced.jpg|thumb|The Archivist welcomes "Verillius" to the Archive.]] | ||
Once inside, | Once inside, it is necessary to pass a Deception check (DC 15) to get the Archivist to fully believe in the ruse. Unfortunately, the Archivist cannot give access to the Orphic Hammer and the {{SmRarityItem|Soul-Sworn Contract|override_icon=Soul-Sworn Contract.png|override_rarity=1}}, as it is surrounded by an impervious sphere. The sphere requires a magic code that only Raphael has. Instead, he refers the party to wait in the Boudoir until Raphael has returned. The Archivist can also relinquish the pass to the Boudoir by being intimidated (DC 25), or simply by pickpocketing him. | ||
If the Archivist is not successfully deceived or intimidated, information on how to enter the Boudoir can be found in the Outer Portals room (X:-6441, Y:2920). {{CharLink|Nubaldin}} is cleaning up the room. Speaking to him, he explains that he once ran the prisons, but was moved to the Outer Portals room after failing to prevent {{CharLink|Enver Gortash}} from escaping. If the party killed Gortash, they can tell him that they killed him, which delights Nubaldin. As a reward, Nubaldin explains a secret trick to get into the Boudoir - go next door to the balcony (X:-6446, Y:2936) and jump off the stones to enter the balcony of the Boudoir. | If the Archivist is not successfully deceived or intimidated, information on how to enter the Boudoir can be found in the Outer Portals room (X:-6441, Y:2920). {{CharLink|Nubaldin}} is cleaning up the room. Speaking to him, he explains that he once ran the prisons, but was moved to the Outer Portals room after failing to prevent {{CharLink|Enver Gortash}} from escaping. If the party killed Gortash, they can tell him that they killed him, which delights Nubaldin. As a reward, Nubaldin explains a secret trick to get into the Boudoir - go next door to the balcony (X:-6446, Y:2936) and jump off the stones to enter the balcony of the Boudoir. | ||
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=== The Boudoir === | === The Boudoir === | ||
Upon entering the Boudoir, the party | Upon entering the Boudoir, the party are accosted by an incubus named {{CharLink|Haarlep}}, who has been polymorphed into a perfect copy of Raphael. Haarlep asks why the party are there, but is already aware that they seek their contract. Haarlep will help the party out if they agree to "play a game" with him. Agreeing to play the "game" has the interacting party member taking off their clothes and Haarlep seducing them to give over their mind and body. The interacting party member can insist that just the body be taken, which Haarlep agrees to and tells them that they will always know when an orgasm is experienced in their form. Otherwise, giving over both mind and body results in a game over. | ||
Refusing to play makes Haarlep hostile. Additionally, succeeding in a Constitution check (DC 25) during the "game" also makes him hostile. Defeating Haarlep makes him drop the location of Raphael's safe, as well as {{IconLink |Helldusk Gloves Icon.png| Helldusk Gloves }}. The safe contains the magic phrase needed to steal the contract/hammer. | Refusing to play makes Haarlep hostile. Additionally, succeeding in a Constitution check (DC 25) during the "game" also makes him hostile. Defeating Haarlep makes him drop the location of Raphael's safe, as well as {{IconLink |Helldusk Gloves Icon.png| Helldusk Gloves }}. The safe contains the magic phrase needed to steal the contract/hammer. | ||
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=== Escaping Hell === | === Escaping Hell === | ||
The Archivist is instantly aware if the Soul-Sworn Contract/Orphic Hammer is stolen. He states that the dinner bell has rung for Raphael and the party are the main course. Hope appears one last time to state that everything will be on fire once they leave the Archives. She pleads with the party one last time to come to the prison and smash her chains. | |||
[[File:Hopes Red Crystals.jpg|thumb|Smash the crystals with the Orphic Hammer to free Hope.]] | [[File:Hopes Red Crystals.jpg|thumb|Smash the crystals with the Orphic Hammer to free Hope.]] | ||
After leaving the Archive, the residents of the House of Hope turn hostile, including the Debtors and several Hell Spheres. On the way to the prison, the party can stop in the Boudoir and use the rejuvenation faucet (X:-6482, Y:2977) to heal. Hope's prison cell is on the eastern side of the House, in a hatch just south of the Outer Portals. Once inside, the party | After leaving the Archive, the residents of the House of Hope turn hostile, including the Debtors and several Hell Spheres. On the way to the prison, the party can stop in the Boudoir and use the rejuvenation faucet (X:-6482, Y:2977) to heal. Hope's prison cell is on the eastern side of the House, in a hatch just south of the Outer Portals. Once inside, the party must fight against two [[Spectator]]s and a large number of Vengeful Imps. Alternatively, there is a hole in the side of the prison's foundation, just outside the first door after the portal room; It allows the party to approach the enemies from one side of the area, so that one Spectator is fought at a time. The party must equip the Orphic Hammer and smash the two crystals to free Hope, who joins the party as a temporary companion. | ||
Once Hope is freed, return to the entrance where the portal is located. Unfortunately, Raphael, {{CharLink|Yurgir}}, and {{CharLink|Korrilla}} are there waiting. Raphael, enraged, states that the deal is over and that none of the party | Once Hope is freed, return to the entrance where the portal is located. Unfortunately, {{CharLink|Raphael}}, {{CharLink|Yurgir}}, and {{CharLink|Korrilla}} are there waiting. Raphael, enraged, states that the deal is over and that none of the party members are getting out alive. Yurgir can be convinced to switch sides with a persuasion check (DC 30 if he was killed in [[Act Two]]), or he automatically switches sides if he helped the party find the House of Hope in the first place. | ||
== Rewards == | == Rewards == |