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''This may have different outcomes for a Githyanki Origin character, vs. a Character disguised as a Githyanki.'' | ''This may have different outcomes for a Githyanki Origin character, vs. a Character disguised as a Githyanki.'' | ||
If Lae'zel is in the party, her usual preamble will still happen. | If Lae'zel is in the party, her usual preamble will still happen. It is neccessary then to select options that equate to "I will speak for her" for this sequence to trigger. | ||
Voss will tell the | Voss will tell the party that they are unknown to him and ask for an explanation. Available responses are all as follows, with a [Githyanki] prefix displayed next to each one. | ||
# ''Show deference. Bow and explain that you are lost.'' | # ''Show deference. Bow and explain that you are lost.'' | ||
# ''I am no crèche hatchling. Do not speak to me as one.'' | # ''I am no crèche hatchling. Do not speak to me as one.'' | ||
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# ''Indeed. I came from the crèche.'' | # ''Indeed. I came from the crèche.'' | ||
Voss will be the friendliest to the | Voss will be the friendliest to the party if they choose the 2nd option. | ||
If the only characters present are Githyanki, and the player carries the artefact, the narrator will say a few lines to indicate that the Artefact is what Voss is seeking. | If the only characters present are Githyanki, and the player character carries the artefact, the narrator will say a few lines to indicate that the Artefact is what Voss is seeking. | ||
The following options are available with no [Githyanki] prefix attached. | The following options are available with no [Githyanki] prefix attached. | ||
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The [[Rosymorn Monastery]] is accessed from the Mountain Pass. Find the Cable Car Wheel (X:-47, Y:-74) and succeed in a Strength check (DC 15) to summon the cable car. Climb on the cable car and use the wheel to move towards the Monastery. There is also a path to the west if the cable car cannot be summoned. Follow the path east until a cutscene triggers where a pair of githyanki warriors have captured a trio of [[Cult of the Absolute|Absolute]] cultists searching for [[Moonrise Towers]]. Afterwards, the githyanki close the Rosymourn Monastery doors behind them with the cultists in tow. Unfortunately, the doors are locked and magically enchanted, making lockpicking impossible. There are broken windows that can be climbed through (X:64, Y:31) just west of the doors. Once inside, there are a number of drunk [[Kobold|Kobolds]] who can be snuck past or killed. Move north to the giant crack in the wall. From here, jump up the rocks to get higher up on the Monastery. | The [[Rosymorn Monastery]] is accessed from the Mountain Pass. Find the Cable Car Wheel (X:-47, Y:-74) and succeed in a Strength check (DC 15) to summon the cable car. Climb on the cable car and use the wheel to move towards the Monastery. There is also a path to the west if the cable car cannot be summoned. Follow the path east until a cutscene triggers where a pair of githyanki warriors have captured a trio of [[Cult of the Absolute|Absolute]] cultists searching for [[Moonrise Towers]]. Afterwards, the githyanki close the Rosymourn Monastery doors behind them with the cultists in tow. Unfortunately, the doors are locked and magically enchanted, making lockpicking impossible. There are broken windows that can be climbed through (X:64, Y:31) just west of the doors. Once inside, there are a number of drunk [[Kobold|Kobolds]] who can be snuck past or killed. Move north to the giant crack in the wall. From here, jump up the rocks to get higher up on the Monastery. | ||
Alternatively, the | Alternatively, the party can choose to attack through a prompt in the bottom left corner of the screen. The doors will remain open, allowing the party a quicker and easier access to the Crèche below. The party will only have to defeat the githyanki, as the cultists have either presumably escaped, or were escorted below. | ||
=== The Githyanki Crèche === | === The Githyanki Crèche === | ||
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=== Facing the Inquisitor === | === Facing the Inquisitor === | ||
Once the party enters the Inquisitor's Chambers, Ch'r'ai bids the party to talk to him. If they don't, he slowly becomes impatient until he becomes hostile. If he's spoken to, he reveals he is very familiar with their movements. If the party raided the Druid Grove in {{Quest|Raid the Grove}}, he says | Once the party enters the Inquisitor's Chambers, Ch'r'ai bids the party to talk to him. If they don't, he slowly becomes impatient until he becomes hostile. If he's spoken to, he reveals he is very familiar with their movements. If the party raided the Druid Grove in {{Quest|Raid the Grove}}, he says ''I heard enough druids died by your hand to make the deity Silvanus himself weep.'' If the party defeated the goblins in {{Quest|Defeat the Goblins}}, he says ''I heard there is so much goblin blood on your hands that it soaks their children's nightmares.'' The githyanki became interested in the party when they became involved with the Absolute's movements. | ||
[[File:Vlaakith Creche Visitor Quest.jpg|thumb|Vlaakith wishes to kill the Dream Visitor.]] | [[File:Vlaakith Creche Visitor Quest.jpg|thumb|Vlaakith wishes to kill the Dream Visitor.]] | ||
The Inquisitor demands the artefact. The | The Inquisitor demands the artefact. The party can ask questions or attempt to hand over the artefact, which leads to {{CharLink|Vlaakith}} appearing through the Planecaster. Otherwise, if the party refuses, W’wargaz becomes hostile, along with the other githyanki in the room. He is joined in combat by Ardent {{CharLink|Jhe'rezath}}, Raider {{CharLink|Kyrr'a'ath}}, Warrior {{CharLink|Brelal'reth}}, and Ardent {{CharLink|Qu'th}}. After this, Vlaakith appears to confront the party and demands the death of the individual within the artefact, claiming they are corrupting the object, which is actually an {{SmRarityItem|Mysterious Artefact|Astral Prism}}. | ||
===Facing the prism inhabitant=== | ===Facing the prism inhabitant=== | ||
Once inside the prism, the [[Dream Visitor]] speaks to the party and says they will only speak to the leader of the party. | Once inside the prism, the [[Dream Visitor]] speaks to the party and says they will only speak to the leader of the party. If entering the 'cave' where the Dream Visitor is, the Dream Visitor explains that they power they use to protect the party was stolen from the githyanki. Additionally, the Visitor knows a secret that would threaten Vlaakith's empire, but depending on the party's selected choices, the exact nature of this secret is not always revealed during conversation. | ||
===Choosing a path=== | ===Choosing a path=== | ||
{{Q|"I already told you that I protect you, that I saved you. If this was not enough to convince you, what more is there to say?}} | {{Q|"I already told you that I protect you, that I saved you. If this was not enough to convince you, what more is there to say?}} | ||
Regardless of the | Regardless of the player character's chosen responses, the conversation with the Dream Visitor will always eventually result in the same situation. The Dream Visitor will offer a blade to the player character, and may also kneel down if this sequence occurs "later" in the conversation. | ||
The | The player character has to choose between two options: 'spare' the Dream Visitor, or attempt to 'kill' them. If a third dialogue choice is present, selecting that option will still eventually bring the conversation back to this choice. | ||
'''This choice greatly affects the tone of all future interactions the player character has with the Dream Visitor.''' | '''This choice greatly affects the tone of all future interactions the player character has with the Dream Visitor.''' | ||
If the | If the player character chooses to 'spare' the Dream Visitor, then they will continue to treat the player with similar trust and friendliness in future interactions. | ||
If the | If the player character attempts to 'kill' the Dream Visitor, then they do not actually die, and this creates a lasting rift in the Dream Visitor's trust of the player character. They will begin treating the player character with much more derision and overall hostility in future conversations. | ||
===Discussing with Lae'zel=== | ===Discussing with Lae'zel=== | ||
After the visit, the player returns and explains what happens. Lae'zel demands to know what happened, and she can be told that the Visitor couldn't be killed if an attempt was made, or that Vlaakith has been hiding things from her people. The party must depart the [[Astral Plane]] and return to the Material Plane. If the Inquisitor was not already dealt with, then he attacks the party, as he had never intended for them to leave alive. After this, the entire crèche becomes hostile and the party can fight their way through, attempt to sneak out, or use the Secret Stairway from the {{Quest|Find the Blood of Lathander}} quest. Fast travel is only possible outside of the Captain’s Quarters, as the remainder of the créche is a hostile area, where fast travel is impossible. | After the visit, the player character returns and explains what happens. Lae'zel demands to know what happened, and she can be told that the Visitor couldn't be killed if an attempt was made, or that Vlaakith has been hiding things from her people. The party must depart the [[Astral Plane]] and return to the Material Plane. If the Inquisitor was not already dealt with, then he attacks the party, as he had never intended for them to leave alive. After this, the entire crèche becomes hostile and the party can fight their way through, attempt to sneak out, or use the Secret Stairway from the {{Quest|Find the Blood of Lathander}} quest. Fast travel is only possible outside of the Captain’s Quarters, as the remainder of the créche is a hostile area, where fast travel is impossible. | ||
=== A camp visitor === | === A camp visitor === |