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# The party attacks the Owlbear mother from stealth, skipping the initial cut scene. In this case the second cut scene with the cub eating the mother will not be triggered and the cub will keep attacking. To save the cub, the party will need to flee from the combat while the cub is still alive, after killing the Owlbear and grabbing any desired loot. If the party disengages while the cub is still alive, he will survive and reappear after the next long rest (see below). Downing the cub, even with non-lethal combat, will NOT spare him for this purpose -- fleeing combat is the only way to preserve him for story purposes. | # The party attacks the Owlbear mother from stealth, skipping the initial cut scene. In this case the second cut scene with the cub eating the mother will not be triggered and the cub will keep attacking. To save the cub, the party will need to flee from the combat while the cub is still alive, after killing the Owlbear and grabbing any desired loot. If the party disengages while the cub is still alive, he will survive and reappear after the next long rest (see below). Downing the cub, even with non-lethal combat, will NOT spare him for this purpose -- fleeing combat is the only way to preserve him for story purposes. | ||
If he has been successfully spared in one of the above scenarios, then after long resting the Owlbear Cub can next be found in the [[Goblin Camp]] where he can be freed by playing [[Krolla#Act_One|Chicken Chase]] or by persuading the goblins. The Cub does not seem to appear in the Goblin Camp if | If he has been successfully spared in one of the above scenarios, then after long resting the Owlbear Cub can next be found in the [[Goblin Camp]] where he can be freed by playing [[Krolla#Act_One|Chicken Chase]] or by persuading the goblins. The Cub does not seem to appear in the Goblin Camp if {{CharLink|Mezzka|Devout Mezzka}} was killed before a long rest or if the Goblin Camp was poisoned through the [[Goblin Camp#Booze Tub|Booze Tub]]. Should the party have killed the entire Goblin Camp before encountering the owlbears, then the mother will be killed by a Goblin hunting party and the cub will show up at the campsite after a couple of long rests. | ||
As long as the cub is spared and not stuck in the goblin camp (i.e. the party freed him or cleared the camp before he was captured), the cub will appear at the Campsite one evening. He can be fed, but he will get scared by another member of the camp and run off. He will reappear after another long rest, injured. If healed, he will become friendly and will stay at camp for good. | As long as the cub is spared and not stuck in the goblin camp (i.e. the party freed him or cleared the camp before he was captured), the cub will appear at the Campsite one evening. He can be fed, but he will get scared by another member of the camp and run off. He will reappear after another long rest, injured. If healed, he will become friendly and will stay at camp for good. | ||
If calling | If calling {{CharLink|Lump|Lump the Enlightened}} to participate in combat with the Goblin Camp exterior when the cub is present, then the Owlbear Cub will become hostile to the three [[Ogre (creature)|Ogres]] and by extension the party. If this happens, the party will likely be locked out of recruiting the cub, as even if knocking him out using nonlethal attacks, he still will disappear after a long rest, and it will be difficult to prevent the ogres from eventually killing him. A similar situation also occurs if the party recruits Brynna and Andrick for the fight with the Owlbear as they will make the cub hostile even after his mother's death. In this case knocking out Brynna and Andrick and then fleeing the combat while the cub is still alive can preserve the option of recruiting him later. | ||
The final cut-off point for recruiting the Owlbear Cub is travelling to [[Baldur's Gate]] at the end of Act 2. | The final cut-off point for recruiting the Owlbear Cub is travelling to [[Baldur's Gate]] at the end of Act 2. | ||
=== Camp events === | === Camp events === | ||
The cub quickly acclimates to camp life. At some point after recruitment, a long rest will be interrupted by a noise. If | The cub quickly acclimates to camp life. At some point after recruitment, a long rest will be interrupted by a noise. If {{SAI|Speak with Animals}} is active, it will be revealed that the cub had a nightmare, and {{CharLink|Scratch}} is trying to calm him down. The cub will also remark that Scratch reminds it of his older brother. If asked about that, the cub will say that he used to have an older brother, but their mother ate him. | ||
=== Act Three === | === Act Three === | ||
If the cub is a camp follower and | If the cub is a camp follower and {{CharLink|Dammon}} survived till the game's finale, then the latter will transform the cub into a battle-ready beast before the group arrives in the [[Upper City]]. Dammon feeds the cub potions to accelerate his growth and outfits him with steel armour, and the cub's display name changes to '''Armoured Owlbear'''. The party can summon the owlbear to assist in the final battle using {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}}, though he is one of two major characters who can permanently die in this fight and be removed from the [[Epilogue]], the other being {{CharLink|Zevlor}}. | ||
=== Epilogue === | === Epilogue === | ||
If the cub survived the final battle, he will appear at | If the cub survived the final battle, he will appear at {{CharLink|Withers|Withers'}} Reunion Party still as the Armoured Owlbear. The player character can pet him, tell him it's good to see him (to which he becomes flustered) and ask what he's up to (though his answer is mistaken for dancing). If the player character knows {{SAI|Speak with Animals|Speak with Animals}}, the cub reveals that he was never invited but instead followed the player character's pleasant smell to join the gathering. Speak with Animals casters can also comment on the cub being so much larger than his "big brother" Scratch and ask again what he's been up to, to which he shares that he made new cat, turtle, and kraken friends but attacked the kraken after the latter ate the cat. The player then has the opportunity to let a former party member adopt the cub: either {{CharLink|Halsin}}, {{CharLink|Shadowheart}} (if she turned apart from {{CharLink|Shar}}), or the player character themselves (if they ''only'' romanced Halsin and/or Shadowheart in Act Three and went home with one of them). Regardless of who adopts him, the cub says he likes the player's choice and will go to them after the party. | ||
==Combat== | ==Combat== |