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Hahns Rives: Difference between revisions

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| race = [[Human]]
| race = [[Human]]
| class = [[Cleric]]
| class = [[Cleric]]
| archetype = [[Black Gauntlet of Bane]]
| level = 12
| level = 12
| str = 18
| str = 18
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| ac = 18
| ac = 18
| hp = 106
| hp = 106
| type = Humanoid
| type = [[Humanoid]]
| size = Medium
| size = Medium
| weight kg = 75
| weight kg = 75

Revision as of 21:35, 9 July 2024

Hahns Rives is a Black Gauntlet of Bane who oversees the Steel Watch Foundry's underground lab area. He can be found at X: -1957 Y: 454.


Portrait Hahns Rives.png
"We seek a realm without conflict, without ego, without free will. We seek unity. We seek the Ultimate State."

Involvement

Hahns Rives is the Black Gauntlet of the Foundry Lab Level in the Steel Watch Foundry. He is in charge of overseeing the Foundry's operations,[text 1] and ordering and controlling the Gondian workers.[text 1] Hans was also in charge of sourcing a vessel and pilot; Redhammer, for transporting Gondian hostages to the Iron Throne.[text 2] Previously a research facility for the Steel Watchers, the Iron Throne was converted into a prison, mainly to contain the hostages. [text 3]

With the production of Gortash's Steel Watchers reaching completion, Rives was ordered to begin winding down operations in the Foundry and executing any Gondians who proved difficult. [text 1] Hahns also recieved orders from Lord Gortash, which he dispersed to the other Banites, to sweep the Iron Throne and dispose of any leftover technical prototypes and experiment logs. With the Gondian workers no longer needed, they were ordered to dispose of the remaining hostages as well.

Combat

Attacks and abilities

Generic Control.webp
Aura of Terror Aura of Terror ()

Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.

Creatures that can't be Frightened are immune to this aura.

 Range: 3 m / 10 ft
Recharge: Per Battle
Generic Explosion.webp
Initiate Collar Detonation Initiate Collar Detonation ()
After the countdown is over, all Gondians will suffer a terrible fate.
 Range: 9 m / 30 ft
Recharge: Per battle
Spirit Guardians.webp
Spirit Guardians: Necrotic Spirit Guardians: Necrotic ()
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic

Call forth spirits to protect the area around you.

Nearby enemies take 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

WIS Save
 Range: Self
AoE: 3 m / 10 ft (Radius)
Blight.webp
Blight Blight ()
D8 Necrotic.png 8d8 (8~64) Damage TypesNecrotic

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Dominate Person.webp
Dominate Person Dominate Person ()

Dominate Dominate a nearby humanoid. Allies are unaffected.

Every time the creature takes damage, it may repeat the Saving throw against your domination.

WIS Save
 Range: 18 m / 60 ft
Inflict Wounds.webp
Inflict Wounds Inflict Wounds ()
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic

Putrefy a creature with Damage TypesNecrotic energy filling your hands.

 Melee: 1.5 m / 5  ft
Phantasmal Killer.webp
Phantasmal Killer Phantasmal Killer ()
D10 Psychic.png 4d10 (4~40) Damage TypesPsychic

Haunt a creature with illusions of its greatest fears. It takes 4d10Damage TypesPsychic Damage per turn, cannot move, has Disadvantage Icon.png Disadvantage on Ability Checks and Attack Rolls

WIS Save
 Range: 18 m / 60 ft

Loot

Related quests

Related literature

Written by Rives

References