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Dying (Condition): Difference between revisions

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(Added 'prevents healing' (i have only tried it once with healing word though...))
 
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{{Condition page|effects=* This creature is dying. It will not move, take actions, or respond to damage in any way.
{{Condition page
* Attacks at melee range are guaranteed to hit and be [[critical hit]]s. Ranged attacks have {{Advantage}}.|notes=* This condition has no in-game description.
| effects = * This creature is dying. It will not move, take actions, or respond to damage in any way.
* Affects the [[mind flayer]] in the [[Nautiloid Wreck]] at {{coords|177|323}}.|suppress sources=asdf}}
* Attacks at melee range are guaranteed to hit and be [[critical hit]]s. Ranged attacks have {{Advantage}}.
| notes = * This condition has no in-game description.
* Affects the [[mind flayer]] in the [[Nautiloid Wreck]] at {{coords|177|323}}.
* (Unconfirmed, needs more thorough tests) Seems to prevent healing.
| suppress sources = asdf
}}

Latest revision as of 11:54, 9 July 2024

  • This creature is dying. It will not move, take actions, or respond to damage in any way.
  • Attacks at melee range are guaranteed to hit and be critical hits. Ranged attacks have Advantage Icon.png Advantage.

Notes

  • This condition has no in-game description.
  • Affects the mind flayer in the Nautiloid Wreck at X: 177 Y: 323.
  • (Unconfirmed, needs more thorough tests) Seems to prevent healing.